[cod] any scripters out there?

Jay Vasallo jayco1 at charter.net
Sun Dec 5 07:13:54 EST 2004


Nice site yer. LOL. Nice and simple...me likes!
=o)


----- Original Message ----- 
From: "yer" <yer at dirtysonofabitch.com>
To: <cod at icculus.org>
Sent: Sunday, December 05, 2004 1:45 AM
Subject: Re: [cod] any scripters out there?


> This is specifically what developer mode is for.  It allows you to work 
> out the kinks in the script without having the overhead of the printouts 
> and extra developer stuff in the non developer mode.  What you should do 
> if you are having issues like this is to run your server using developer 
> mode for a few days.  Sometimes bugs dont show up until you get a bunch of 
> people playing under "normal" game play circumstances.
>
> Geoff Goas wrote:
>
>>this is something that really ticks me off about the UO linux binary,
>>which may also be a problem present in 1.4 (but i dont think so, never
>>had this problem with 1.1).
>>
>>if i missed a check (isdefined() for example) in my script, and the
>>server executes the function with an undefined variable, or if you are
>>doing custom hud elements and the hudelem you are trying to work with
>>is undefined, the server will just crash out without any hint of error
>>in the game log or the console log.
>>
>>this doesn't happen all the time, but it happens. it is very
>>frustrating especially when you have just tested out the script
>>locally (with developer mode ON) and then you upload the script to
>>your <b>full</b> server then it crashes unexpectedly.
>>
>>then you're left scratching your head trying to figure out what went 
>>wrong.
>>
>>can this be taken care of in the patch?
>>
>>
>>
>
>
> 





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