[cod] Multiple service server + Going off list due to "spamming"

Mark J. DeFilippis defilm at acm.org
Fri Dec 3 07:46:33 EST 2004


What nifty utility are U using to format that nice output list
or is that a flat file, or you use command line args with a
ps -el | <perl script, sed, awk, etc>?


On a Dual Pent 4, 3.2Ghz HT, 2GB Ram, 100Mbs, (6 IP's) when my
UO foy 24x7 fills up with 32 users (No limits on tanks or etc. It
is Ladder compliant), ONE cpu runs at 60-80% (Combined Real
and Virtual).

I have 24 Man Rifles Only server running, and a BF1942 server
32 user. The UO Rifles only will Lag if the BF1942 server and
32 user FOY fill up. Of course they get really ticked off in the
rifles only server, as the most skill is indeed required there...
(You have a bolt action rifle, or you can bash the guy. No scopes,
smg's, nades (except smoke)).  So if they get lag, it can be
pretty tough to hit a target, and becomes VERY frustrating
quickly..

I presume all these are not actually running at the same time?
Also, I noticed some of your Max_rates are at 25K, some 15K.
I never noticed much of a difference between 15K and 25K? But
then again, I have not run as many virtual servers as you are.
I ask, because if you set them lower, I presume you did so for
a reason, or computed them and hence 15K vs default 25K?

If you don't mind, can you tell us about this server?

Physical...
Your normal utilization?   Peak utilization?
Limiting Mods?

I think the information could be insightful, certainly for me
simply by the fact that when the UO server is full and the
BF1942 are full, there is hardly any CPU left...

Thanks

Mark



At 11:54 PM 12/2/2004, you wrote:
>You can do a similar setup using virtual IPs and assigning each game its own
>IP.  Of course you need to "own" the IP you are assigning.  If you only have
>access to one IP then assigning the games different ports is the way to go.
>
>Donovan
>
>-----Original Message-----
>From: David A. Fuess [mailto:david at fuess.net]
>Sent: Thursday, December 02, 2004 2:27 PM
>To: cod at icculus.org
>Subject: Re: [cod] Multiple service server + Going off list due to
>"spamming"
>
>I run 3 UO servers on one machine along with several other game types
>(1-UT2k4, 3-SOF2, 3-WET, 3 COD:UO, 1-CSS)
>
>Team Judge UT2004 67.18.122.226 7777 10000 24 8 ut4s xCTFGame CTF-SMOTE
>Team Judge Public CTF 67.18.122.226 20100 15000 30 0 sof2s ctf mp_kam4
>Team Judge Public Custom 67.18.122.226 20200 15000 30 0 sof2s ctf mp_Italy3
>Team Judge L337 Match Server 67.18.122.226 20300 10000 20 0 sof2s ctf
>arioche/mp_small
>Team Judge 9 Map Campaign ETPro 3.0 67.18.122.227 27960 25000 28 1 ets et
>supplydepot
>Team Judge Custom/Stock 67.18.122.227 27961 100000 28 0 ets et oasis
>Team Judge Match Server 67.18.122.227 27962 15000 18 0 ets et battery
>Team Judge L337 COD/UO Server 67.18.122.228 28960 25000 24 5 cods tdm
>mp_saint-rush
>Team Judge L337 COD/UO CTF-HQ 67.18.122.228 28961 25000 24 0 cods ctf
>mp_cassino
>Team Judge L337 COD/UO Match 67.18.122.228 28962 25000 24 0 cods dom
>mp_arnhem
>Team Judge L337 HL2 CS 67.18.122.229 27015 - 24 0 hl2s cs_italy
>
>You see the three UO servers are on ports 28960, 28961, and 28962. Each
>game is a separate install on Linux so the connection is defined uniquely
>for each.
>
>Dave
>
>At 01:46 PM 12/2/2004, you wrote:
> >         People are so sensitive.  Ever hear of filters?  This is nothing
> > compared to many many other list.
> >
> >
> >Anyway, to bring this back to on-topic.
> >
> >I stumbled across one message here that mentioned running multiple servers
> >on one machine.  I assume you must set different port numbers for them.
> >
> >Can you run one as internet and the other as LAN?
> >
> >I would also assume that the bandwidth calculations applies to both
> >servers combined as well, correct?
> >
> >So if I had a Pentium III 550 running Slackware Linux and it has 100 BaseT
> >connection to the world, my limitation would be the processing power of
> >that machine?
> >
> >It would also seem like CoD would do a lot of repetitive commands (on the
> >programming level) that a processor with a large cache would be
> >best.  Since AMD processors usually handle the repetitive commands better
> >than Intel, would it not make more sense to run an AMD processor?
> >
> >Has anyone ran a Quake II server along side a CoD?
> >
> >Thanks
> >

-------------------------------------------------------------------------------
Mark J. DeFilippis                    defilm at acm.org
                                       defilm at ieee.org


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