[cod] Server Crashing
Bryan Kuhn
bryan at infinityward.com
Tue Nov 11 00:02:52 EST 2003
yes, only turn it on if you want script errors. The bel bug will be
fixed in the patch.
Monday, November 10, 2003, 8:27:52 PM, you wrote:
> Bryan,
> Will disabling developer avoid aborting during script failures?
> --Hammer
> ----- Original Message -----
> From: "Bryan Kuhn" <bryan at infinityward.com>
> To: <cod at icculus.org>
> Sent: Monday, November 10, 2003 7:36 PM
> Subject: Re: [cod] Server Crashing
> | Don't run with developer on.
> |
> | Monday, November 10, 2003, 4:30:34 PM, you wrote:
| >> I have set up the CoD server using the beta release of the server and it
| >> works fine most of the time but will occasionally crash with the
| >> following errors:
> |
| >> ******* script runtime error *******
| >> index 16 is an illegal objective index. Valid indexes are 0 to 15
| >> : (file 'maps\mp\gametypes\bel.gsc', line 1560)
| >> objective_delete(objnum);
| >> *
| >> called from:
| >> (file 'maps\mp\gametypes\bel.gsc', line 879)
| >> self check_delete_objective();
| >> *
| >> called from:
| >> (file 'maps\mp\gametypes\bel.gsc', line 274)
| >> spawnSpectator();
| >> *
| >> called from:
| >> (file 'maps\mp\gametypes\bel.gsc', line 210)
| >> self waittill("begin");
| >> *
| >> called from:
| >> (file 'maps\mp\gametypes\_callbacksetup.gsc', line 37)
| >> [[level.callbackPlayerConnect]]();
| >> *
| >> ************************************
| >> ********************
| >> ERROR: script runtime error
| >> (see console for details)
| >> ********************
| >> ----- Server Shutdown -----
| >> Sending heartbeat to codmaster.activision.com
| >> ==== ShutdownGame ====
| >> ---------------------------
| >> Hunk_Clear: reset the hunk ok
> |
| >> I cannot find a pattern based on maps etc, has anyone else had this
| >> problem or know how to fix it.
> |
| >> Also, and unrelated, how do you turn on logging, I have put:
> |
| >> +set developer 2
| >> +set logfile 3
> |
| >> in my configs but cannot find the logfile. Do you know if this is
| >> correct, and if so where does the logfile get saved to?
> |
| >> Thanks
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