[cod] Server Crashing
[MC] Hammer
hammer at mcgamers.com
Mon Nov 10 23:27:52 EST 2003
Bryan,
Will disabling developer avoid aborting during script failures?
--Hammer
----- Original Message -----
From: "Bryan Kuhn" <bryan at infinityward.com>
To: <cod at icculus.org>
Sent: Monday, November 10, 2003 7:36 PM
Subject: Re: [cod] Server Crashing
| Don't run with developer on.
|
| Monday, November 10, 2003, 4:30:34 PM, you wrote:
| > I have set up the CoD server using the beta release of the server and it
| > works fine most of the time but will occasionally crash with the
| > following errors:
|
| > ******* script runtime error *******
| > index 16 is an illegal objective index. Valid indexes are 0 to 15
| > : (file 'maps\mp\gametypes\bel.gsc', line 1560)
| > objective_delete(objnum);
| > *
| > called from:
| > (file 'maps\mp\gametypes\bel.gsc', line 879)
| > self check_delete_objective();
| > *
| > called from:
| > (file 'maps\mp\gametypes\bel.gsc', line 274)
| > spawnSpectator();
| > *
| > called from:
| > (file 'maps\mp\gametypes\bel.gsc', line 210)
| > self waittill("begin");
| > *
| > called from:
| > (file 'maps\mp\gametypes\_callbacksetup.gsc', line 37)
| > [[level.callbackPlayerConnect]]();
| > *
| > ************************************
| > ********************
| > ERROR: script runtime error
| > (see console for details)
| > ********************
| > ----- Server Shutdown -----
| > Sending heartbeat to codmaster.activision.com
| > ==== ShutdownGame ====
| > ---------------------------
| > Hunk_Clear: reset the hunk ok
|
| > I cannot find a pattern based on maps etc, has anyone else had this
| > problem or know how to fix it.
|
| > Also, and unrelated, how do you turn on logging, I have put:
|
| > +set developer 2
| > +set logfile 3
|
| > in my configs but cannot find the logfile. Do you know if this is
| > correct, and if so where does the logfile get saved to?
|
| > Thanks
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