[cod] Server Crashing
[MC] Hammer
hammer at mcgamers.com
Mon Nov 10 23:27:13 EST 2003
Hmm,
You had more than 16 allie players on a BEL map at one time??? How many players does your server support?
Looks like a hard-coded limit on the amount of objects the game is using to keep track of on the compass. I wouldn't doubt that this exists in the windows version as well.
--Hammer
----- Original Message -----
From: "Josh Berry" <josh at chickenmonkey.co.uk>
To: <cod at icculus.org>
Sent: Monday, November 10, 2003 7:30 PM
Subject: [cod] Server Crashing
| I have set up the CoD server using the beta release of the server and it
| works fine most of the time but will occasionally crash with the
| following errors:
|
| ******* script runtime error *******
| index 16 is an illegal objective index. Valid indexes are 0 to 15
| : (file 'maps\mp\gametypes\bel.gsc', line 1560)
| objective_delete(objnum);
| *
| called from:
| (file 'maps\mp\gametypes\bel.gsc', line 879)
| self check_delete_objective();
| *
| called from:
| (file 'maps\mp\gametypes\bel.gsc', line 274)
| spawnSpectator();
| *
| called from:
| (file 'maps\mp\gametypes\bel.gsc', line 210)
| self waittill("begin");
| *
| called from:
| (file 'maps\mp\gametypes\_callbacksetup.gsc', line 37)
| [[level.callbackPlayerConnect]]();
| *
| ************************************
| ********************
| ERROR: script runtime error
| (see console for details)
| ********************
| ----- Server Shutdown -----
| Sending heartbeat to codmaster.activision.com
| ==== ShutdownGame ====
| ---------------------------
| Hunk_Clear: reset the hunk ok
|
| I cannot find a pattern based on maps etc, has anyone else had this
| problem or know how to fix it.
|
| Also, and unrelated, how do you turn on logging, I have put:
|
| +set developer 2
| +set logfile 3
|
| in my configs but cannot find the logfile. Do you know if this is
| correct, and if so where does the logfile get saved to?
|
| Thanks
|
| --
| Josh
| http://www.chickenmonkey.co.uk
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