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 Each one of them is a single C file that should compile OOTB on any
platform. 
E.g. gcc pal2tga.c 
 
Their usage is pretty consistent - they take one parameter, which is
the input file. 
PAL2TGA wants a .lmp palette file, TGA2PAL wants a .tga image file - and
so on. 
 
They are all released under the MIT License. Binaries probably out of
date. 
PAL2TGA 
Converts a Quake palette file into a 24bit TrueVision Targa file for
direct editing. 
pal2tga.c 
 
TGA2PAL 
Imports a 16x16 24bit Targa (can be generated by PAL2TGA) and converts
it into a Quake palette file. 
tga2pal.c 
 
LMP2TGA 
Convert Quake graphic lump files (.lmp) into a TrueVision Targa for
editing. 
Allows use of a custom palette.lmp file for non-standard
modifications/games. 
Note: colormap.lmp and palette.lmp are no typical
graphic lumps - opening them 
will most likely result in an error when validating the header. 
lmp2tga.c 
 
TGA2LMP 
Converts a 24bit Targa into a Quake graphic lump file. 
Allows use of a custom palette.lmp file for non-standard
modifications/games. 
tga2lmp.c 
 
TGA2SPR 
Converts 24bit Targas into a Quake sprite lump file. 
Allows use of a custom palette.lmp file for non-standard
modifications/games, like the others... 
Arguably the most complex one, README instructions required! 
tga2spr.c 
readme file 
 
Binaries 
Win32 
Compiled with MSVC6 
 
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