Finger info for icculus@icculus.org...




UnrealEngine3:
 Work is still progressing on this, but there really isn't anything
 terribly interesting to report right now.


OpenAL:
 Working on the 1.1 spec. Also tossing around the idea of doing a new
 implementation from scratch...al_osx taught me a lot about how to structure
 this, and I have a lot of ideas about what I'd do differently if I had to do
 it again from scratch. Apple definitely seems to have the MacOS side of
 things covered, but there's some other Unixes and such I'd like to tackle
 with this, if I ever get around to it. As for my al_osx code tree, it's
 mostly a historical relic at this point, but it'll stick around on life
 support for awhile for things that need a tiny version until Tiger ships,
 like we did with this crop of Unreal titles and Feeding Frenzy and such.


UTPG:
 There's just no way around it...the UnrealEngine1 renderer totally blows
 on modern hardware. This really needs a rewrite before we're done. :/


Unreal Tournament 2003:
 One more Linux build on its way, then I'm taking this out of my .plan, honest.


Unreal Tournament 2004:
 Patch 3355 for Linux and Mac: http://icculus.org/news/news.php?id=2337
  Mac users no longer need a DVD in the drive, Linux/amd64 people should get
  a real framerate again.


Postal 2 Share the Pain:
 Free Linux demo: http://icculus.org/news/news.php?id=1816
 Buy Linux full: http://www.tuxgames.com/details.cgi?gameref=125&referrer=zakk
 Free MacOSX demo: http://icculus.org/news/news.php?id=2272
 Buy MacOSX full: http://www.gopostal.com/store/index.php

 Apocalypse Weekend will be made to work with Linux and MacOSX in some form.
 I'm not sure what the distribution model will be (seperate SKUs, one
 universal disc, buy Windows version and download Linux/Mac installer), but
 there will definitely be something.


America's Army:
 ArmyOps 2.3.0 for MacOSX: http://icculus.org/news/news.php?id=2367
 ArmyOps 2.3.0 for Linux: http://icculus.org/news/news.php?id=2333


Other stuff:
 It's strange, I used to update this page all the damned time, but recently
 nothing I've worked on is public, so this page collects a lot of dust.
 Hopefully that won't be the case forever.

--ryan.


When this .plan was written: 2005-03-30 12:45:31
.plan archives for this user are here (RSS here).
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