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java.lang.Objectus.asciiroth.client.core.AbstractPiece
us.asciiroth.client.terrain.AbstractTerrain
us.asciiroth.client.terrain.Swamp
public class Swamp
Swamp. Agents get caught in it sometimes when trying to move out.
Field Summary | |
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static Serializer<Swamp> |
SERIALIZER
Type serializer. |
Method Summary | |
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void |
onExit(Event event,
Player player,
Cell cell,
Direction dir)
Agent attempting to exit the from cell, heading
toward the to cell. |
Methods inherited from class us.asciiroth.client.terrain.AbstractTerrain |
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canEnter, canExit, onAdjacentTo, onAgentEnter, onAgentExit, onDrop, onEnter, onFlyOver, onNotAdjacentTo, onPickup |
Methods inherited from class us.asciiroth.client.core.AbstractPiece |
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getColor, getName, getSymbol, is, not |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Methods inherited from interface us.asciiroth.client.core.Piece |
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getColor, getName, getSymbol, is, not |
Field Detail |
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public static final Serializer<Swamp> SERIALIZER
Method Detail |
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public void onExit(Event event, Player player, Cell cell, Direction dir)
Terrain
from
cell, heading
toward the to
cell. The terrain being used is the
from
cell terrain, and the agent is still in the from
cell. If the event is canceled at this point, the agent will not be able
leave this cell. The move will be canceled. This event is fired for the
player as well as all other agents
onExit
in interface Terrain
onExit
in class AbstractTerrain
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© 2009 Alx Dark