Class Summary |
AbstractTerrain |
A simple abstract adapter for the terrain interface. |
Altar |
An altar. |
BeeHive |
A special kind of AgentCreator that creates bees when it receives
a color event, presumably fired from the death of another KillerBee
on the board. |
Boards |
Floor that has crate boards on it. |
Bookshelf |
A bookshelf. |
Bridge |
A bridge you can walk over. |
BubblingLava |
A decorative terrain to spice up lava, that hopefully makes it look
like the lava is "spouting". |
Bushes |
Bushes. |
CaveEntrance |
A cave entrance, that acts like either up stairs or down stairs depending on whether
it is outside or inside (being a cave entrance, it must be the means to move between
an outside and an inside map). |
ChalkedFloor |
Chalk converts the floor piece to the chalked floor piece. |
Chest |
A box that can only be opened with a key of the appropriate color. |
Cliff |
Creates a cliff-like version of the terrain where the only way to enter or
exit is via another cell that contains the same apparent terrain. |
Cloud |
White, fluffy, rectangular clouds you can walk on. |
Crate |
A large box that can be broken open with a large hammer, to reveal an item. |
Crevasse |
An impassable crevasse. |
Dirt |
Dirt. |
Door |
A door that can be open (unlocked) or closed (locked). |
EmptyChest |
An indicator of an opened and empty chest. |
EuclideanEngine |
When activated, fires a color event. |
EuclideanTransporter |
This is a special transporter that has complicated activation requirements (exactly
for Euclidean Engines need to be activated on the board before this transporter will
switch from the off to the on state, and allow the player to transport). |
Exchanger |
When the player walks into an exchanger, the item the player is holding is
exchanged with the piece on the other side of the exchanger. |
FarthapodNest |
An AgentCreator specifically for Farthapod s. |
Fence |
A fence, which the player actually can't jump, but you can fire over it. |
Field |
A field of crops. |
FishPool |
Uncrossable water that can yield a fish, and that evolves the terrain
to move this capability around any nearby water. |
Floor |
Dungeon floor. |
Flowers |
For my daughter, a purely decorative terrain indicating flowers. |
ForceField |
A force field will not allow the player to pass through it while keeping any
items in his or her inventory. |
Forest |
Forest. |
Fountain |
A decorative piece that looks like a fountain spouting water. |
Gate |
A gate. |
Haystack |
A haystack which will hide items on this cell. |
HighRocks |
High rocks can also be traversed, but nothing can fly over them. |
ImpassableCliffs |
Cliffs that cannot be traversed by any kind of agent. |
KeySwitch |
A kind of switch that can only be flipped through the use of
a key that matches the KeySwitch 's color. |
Lava |
Lava. |
LowRocks |
These rocks can be traversed. |
Mud |
Mud. |
Ocean |
Ocean. |
OpeningMarker |
|
Pier |
A pier that you can walk on. |
Pit |
Impassable but items can be thrown across it. |
PressurePlate |
This is a plate on the floor that when crossed onto or crossed off of, will
trigger a color event. |
Pylon |
A pylon is a teleporter that must be activated with a crystal of the
same color. |
PyramidWall |
A wall that can be colored, just for an effect. |
Raft |
A raft. |
Reflector |
A reflector is an abstract puzzle piece that has a "reflector" pointing in a
given direction. |
Rubble |
Floor that has rubble on it. |
RustyGate |
A rusty gate that cannot be opened, but you can still shoot things through it. |
Sand |
Sand, maybe beach, maybe desert. |
ShallowSwamp |
Swamp. |
ShallowWater |
Water an agent can walk through. |
Shooter |
A terrain type that shoots some form of ammunition (actually, it'll shoot
anything... |
Sign |
A sign that will show a message when the player walks onto it. |
Sky |
Blue sky. |
StairsDown |
Stairs down. |
StairsUp |
Stairs up. |
Surf |
Shallow ocean water that the player can traverse. |
Swamp |
Swamp. |
Switch |
A switch. |
Teleporter |
When the player enters this terrain, he or she is teleported to the indicated
map and position. |
TerrainUtils |
Terrain utilities. |
Throne |
A throne. |
TrashPile |
A pile of trash which will hide items on this cell. |
Turnstile |
Creates a one-way passage to either the west or the east. |
Urn |
A large urn that can have an item inside it. |
VendingMachine |
Asciiroth's means of supporting shops. |
Wall |
A wall. |
Water |
Water that is too deep to walk across. |
Waterfall |
A waterfall. |
Weeds |
Weeds. |
WishingWell |
Wishing well. |
WoodPiling |
A wood piling, basically the thing that holds up a pier. |