[ut3] More salt on an already sodium-rich wound
Bernd Dau
bernd at daucity.de
Thu Oct 13 12:57:47 EDT 2011
Who cares?
I take heart with xonotic http://www.xonotic.org/
This fellow of Nexiuz is worth to check out. Really
Games are like sex: Its better whne it's free
Greetings from sunny Germany
:-)
Am 13.10.2011 12:51, schrieb Keith Z-G:
> But it breaks down a bit when you realize that more people played the
> previous UT games on Linux than OSX (yet there's an OSX port of UE3).
> Plus, if they're expecting less, then why not require less in terms of
> license fees? Or charge based on units sold? That's just foolishness
> on the hand of the middleware devs, then, if they're so determined to
> avoid making any money when they could. And meanwhile the Humble
> Bundles have repeatedly shown that rather than pirate the software,
> Linux users will willingly pay MORE than Windows or even OSX users for
> their software, so Thomas' claims aren't born out to any measurable
> degree in the real world. So neither point quite works.
>
> On the other hand, I do agree that it's a perception problem, but I
> think it's that here you have companies who make millions of dollars
> selling software and only allowing people to see their code on a
> for-profit basis, and they're confronted with an entire operating
> system that's given away for free with code that everyone is allowed
> to see. It's not at all surprising to think that they'd feel hostile
> to something like that. It probably changes from company to company
> whether it's merely misgivings and inaccurate fears ("they get code
> for free? then they'll never pay for ours!") or outright hatred
> ("these damned socialists are ruining the software industry!") or some
> degree of both.
>
> I don't expect it to change any time soon, but oh well, I don't have
> much in the way of time or budget for games these days anyways.
>
> On Thu, Oct 13, 2011 at 3:27 AM, Robin van Ee <robin.vanee at gmail.com
> <mailto:robin.vanee at gmail.com>> wrote:
>
> I knew that, but I'm quite sure they're not selling it for cheap and
> maybe a million USD is a little off, but the principle remains the
> same.
>
> 2011/10/13 Thomas Ilnseher <ilnseher at eit.uni-kl.de
> <mailto:ilnseher at eit.uni-kl.de>>:
> > Am Donnerstag, den 13.10.2011 <tel:13.10.2011>, 11:17 +0200
> schrieb Robin van Ee:
> >> Yeah, Speedtree is probably it and saying that Linux support
> will earn
> >> you amounts that are way over a million soon is just ignorance.
> >> It's after all a business, and Linux isn't quite popular. Also,
> Linux
> >> users have a label that says they just pirate commercial
> software. I
> >> say that is true to some degree. The people that believe "free"
> >> software stands for "gratis" and not freedom for example.
> >> So I do think Linux does attract a lot of piracy.
> >> And then, a million USD is a lot of money.
> >
> > Just to mention: this was just an example. I pulled these
> numbers right
> > out of my ass! I don't even know IF their license model really
> is like
> > this, it was just a wild guess. But I can assume it's something like
> > that
> >
> >> Especially for a platform
> >> that probably won't earn it back for years.
> >>
> >> In other news; I was digging around in the CryEngine 2 headers
> on my
> >> Windows desktop the other day and found some headers that mentioned
> >> Linux (in fact, Linux was in the filenames). I found none that said
> >> anything about Mac OS-X, so I'm guessing they're doing some
> >> experiments with Linux support for Cryengine.
> >>
> >> As a game developer however, I see that both are used for triple A
> >> productions, but the most popular engine at the time seems to be
> >> Unity3D. Unity too, is making it's way to Linux but they're not
> really
> >> actively working on it. Unity will spawn a lot of developers
> that can
> >> use every platform they can get their hands on, so that would
> probably
> >> be the most beneficial for gamers. Whereas triple A studios
> cancel Mac
> >> ports (yes, I'm talking about Bethesda here) without a word and
> will
> >> probably just laugh at the suggestion of a Linux port.
> >>
> >>
> >> 2011/10/13 Thomas Ilnseher <ilnseher at eit.uni-kl.de
> <mailto:ilnseher at eit.uni-kl.de>>:
> >> > My assumption is following: Their license model is
> >> > a) you pay, say $10M for teh initial license
> >> > b) you pay then $1M or so for every supported platform.
> >> >
> >> > So, they can't get the license for Linux, because they don't
> want to pay
> >> > $1M for the license, 'cause they can't make enough money out
> of the
> >> > Linux port (to repay $1M). I don't have any clue how much
> Ryan costs to
> >> > port that stuff, but I assume something in the $100eds of K,
> so $400K or
> >> > so.
> >> >
> >> > And maybe they just find it to pay off to get the licenses
> for iOS,
> >> > Android and stuff.
> >> >
> >> > But that's just a wild guess.
> >> >
> >> > -Tom
> >> >
> >> >
> >> > Am Donnerstag, den 13.10.2011 <tel:13.10.2011>, 02:03 -0600
> schrieb Keith Z-G:
> >> >> Ja, from what Ryan "our man Icculus" Gordon has said it was
> a piece of
> >> >> middleware that the company in question wouldn't license for
> Linux.
> >> >> That's the part where it's almost conspiracy-level nonsense,
> since it
> >> >> isn't even that Linux would or wouldn't be a profitable
> port, it's
> >> >> that some company hates Linux enough they don't even want to
> make
> >> >> money off of it. Ryan claimed we wouldn't believe it even if
> we heard
> >> >> what it was, so, my bet's always been on SpeedTree ;) Not
> because it
> >> >> makes sense, but because it doesn't, and that'd be the most
> ridiculous
> >> >> roadblock for a port ever.
> >> >>
> >> >> On Thu, Oct 6, 2011 at 8:35 PM, oldkawman
> <oldkawman at netscape.net <mailto:oldkawman at netscape.net>>
> >> >> wrote:
> >> >> If I remember correctly, the issue was a need for a
> license
> >> >> which they could not obtain for linux. Looks like
> everyone
> >> >> else can get it, but just not linux. I am thinking
> we lost on
> >> >> that.
> >> >>
> >> >>
> >> >>
> >> >> On 10/05/2011 11:54 PM, Keith Z-G wrote:
> >> >> >
> >> >> > So now UE3 has been ported to Windows, Xbox360, PS3, OSX,
> >> >> > iOS, Android . . . and Adobe Flash.
> >> >> > http://beyondunreal.com/view_story.php?id=13516
> >> >> >
> >> >> > What's up next, OS/2? Silverlight? Will they not rest until
> >> >> > it has been ported to every possible platform that isn't
> >> >> > standard Linux?
> >> >> >
> >> >> > _______________________________________________
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> >> >>
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> >> >
> >> > --
> >> > Thomas Ilnseher <ilnseher at eit.uni-kl.de
> <mailto:ilnseher at eit.uni-kl.de>>
> >> >
> >> > _______________________________________________
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> >> > http://icculus.org/mailman/listinfo/ut3
> >> >
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> >>
> >>
> >
> > --
> > Thomas Ilnseher <ilnseher at eit.uni-kl.de
> <mailto:ilnseher at eit.uni-kl.de>>
> >
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> >
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