[ut3] More salt on an already sodium-rich wound

Bernd Dau bernd at daucity.de
Thu Oct 13 12:57:47 EDT 2011


Who cares?
I take heart with xonotic http://www.xonotic.org/
This fellow of Nexiuz is worth to check out. Really

Games are like sex: Its better whne it's free

Greetings from sunny Germany
:-)

Am 13.10.2011 12:51, schrieb Keith Z-G:
> But it breaks down a bit when you realize that more people played the 
> previous UT games on Linux than OSX (yet there's an OSX port of UE3). 
> Plus, if they're expecting less, then why not require less in terms of 
> license fees? Or charge based on units sold? That's just foolishness 
> on the hand of the middleware devs, then, if they're so determined to 
> avoid making any money when they could. And meanwhile the Humble 
> Bundles have repeatedly shown that rather than pirate the software, 
> Linux users will willingly pay MORE than Windows or even OSX users for 
> their software, so Thomas' claims aren't born out to any measurable 
> degree in the real world. So neither point quite works.
>
> On the other hand, I do agree that it's a perception problem, but I 
> think it's that here you have companies who make millions of dollars 
> selling software and only allowing people to see their code on a 
> for-profit basis, and they're confronted with an entire operating 
> system that's given away for free with code that everyone is allowed 
> to see. It's not at all surprising to think that they'd feel hostile 
> to something like that. It probably changes from company to company 
> whether it's merely misgivings and inaccurate fears ("they get code 
> for free? then they'll never pay for ours!") or outright hatred 
> ("these damned socialists are ruining the software industry!") or some 
> degree of both.
>
> I don't expect it to change any time soon, but oh well, I don't have 
> much in the way of time or budget for games these days anyways.
>
> On Thu, Oct 13, 2011 at 3:27 AM, Robin van Ee <robin.vanee at gmail.com 
> <mailto:robin.vanee at gmail.com>> wrote:
>
>     I knew that, but I'm quite sure they're not selling it for cheap and
>     maybe a million USD is a little off, but the principle remains the
>     same.
>
>     2011/10/13 Thomas Ilnseher <ilnseher at eit.uni-kl.de
>     <mailto:ilnseher at eit.uni-kl.de>>:
>     > Am Donnerstag, den 13.10.2011 <tel:13.10.2011>, 11:17 +0200
>     schrieb Robin van Ee:
>     >> Yeah, Speedtree is probably it and saying that Linux support
>     will earn
>     >> you amounts that are way over a million soon is just ignorance.
>     >> It's after all a business, and Linux isn't quite popular. Also,
>     Linux
>     >> users have a label that says they just pirate commercial
>     software. I
>     >> say that is true to some degree. The people that believe "free"
>     >> software stands for "gratis" and not freedom for example.
>     >> So I do think Linux does attract a lot of piracy.
>     >> And then, a million USD is a lot of money.
>     >
>     > Just to mention: this was just an example. I pulled these
>     numbers right
>     > out of my ass! I don't even know IF their license model really
>     is like
>     > this, it was just a wild guess. But I can assume it's something like
>     > that
>     >
>     >> Especially for a platform
>     >> that probably won't earn it back for years.
>     >>
>     >> In other news; I was digging around in the CryEngine 2 headers
>     on my
>     >> Windows desktop the other day and found some headers that mentioned
>     >> Linux (in fact, Linux was in the filenames). I found none that said
>     >> anything about Mac OS-X, so I'm guessing they're doing some
>     >> experiments with Linux support for Cryengine.
>     >>
>     >> As a game developer however, I see that both are used for triple A
>     >> productions, but the most popular engine at the time seems to be
>     >> Unity3D. Unity too, is making it's way to Linux but they're not
>     really
>     >> actively working on it. Unity will spawn a lot of developers
>     that can
>     >> use every platform they can get their hands on, so that would
>     probably
>     >> be the most beneficial for gamers. Whereas triple A studios
>     cancel Mac
>     >> ports (yes, I'm talking about Bethesda here) without a word and
>     will
>     >> probably just laugh at the suggestion of a Linux port.
>     >>
>     >>
>     >> 2011/10/13 Thomas Ilnseher <ilnseher at eit.uni-kl.de
>     <mailto:ilnseher at eit.uni-kl.de>>:
>     >> > My assumption is following: Their license model is
>     >> > a) you pay, say $10M for teh initial license
>     >> > b) you pay then $1M or so for every supported platform.
>     >> >
>     >> > So, they can't get the license for Linux, because they don't
>     want to pay
>     >> > $1M for the license, 'cause they can't make enough money out
>     of the
>     >> > Linux port (to repay $1M). I don't have any clue how much
>     Ryan costs to
>     >> > port that stuff, but I assume something in the $100eds of K,
>     so $400K or
>     >> > so.
>     >> >
>     >> > And maybe they just find it to pay off to get the licenses
>     for iOS,
>     >> > Android and stuff.
>     >> >
>     >> > But that's just a wild guess.
>     >> >
>     >> > -Tom
>     >> >
>     >> >
>     >> > Am Donnerstag, den 13.10.2011 <tel:13.10.2011>, 02:03 -0600
>     schrieb Keith Z-G:
>     >> >> Ja, from what Ryan "our man Icculus" Gordon has said it was
>     a piece of
>     >> >> middleware that the company in question wouldn't license for
>     Linux.
>     >> >> That's the part where it's almost conspiracy-level nonsense,
>     since it
>     >> >> isn't even that Linux would or wouldn't be a profitable
>     port, it's
>     >> >> that some company hates Linux enough they don't even want to
>     make
>     >> >> money off of it. Ryan claimed we wouldn't believe it even if
>     we heard
>     >> >> what it was, so, my bet's always been on SpeedTree ;) Not
>     because it
>     >> >> makes sense, but because it doesn't, and that'd be the most
>     ridiculous
>     >> >> roadblock for a port ever.
>     >> >>
>     >> >> On Thu, Oct 6, 2011 at 8:35 PM, oldkawman
>     <oldkawman at netscape.net <mailto:oldkawman at netscape.net>>
>     >> >> wrote:
>     >> >>         If I remember correctly, the issue was a need for a
>     license
>     >> >>         which they could not obtain for linux. Looks like
>     everyone
>     >> >>         else can get it, but just not linux. I am thinking
>     we lost on
>     >> >>         that.
>     >> >>
>     >> >>
>     >> >>
>     >> >>         On 10/05/2011 11:54 PM, Keith Z-G wrote:
>     >> >> >
>     >> >> > So now UE3 has been ported to Windows, Xbox360, PS3, OSX,
>     >> >> > iOS, Android . . . and Adobe Flash.
>     >> >> > http://beyondunreal.com/view_story.php?id=13516
>     >> >> >
>     >> >> > What's up next, OS/2? Silverlight? Will they not rest until
>     >> >> > it has been ported to every possible platform that isn't
>     >> >> > standard Linux?
>     >> >> >
>     >> >> > _______________________________________________
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>     >> > --
>     >> > Thomas Ilnseher <ilnseher at eit.uni-kl.de
>     <mailto:ilnseher at eit.uni-kl.de>>
>     >> >
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>     >
>     > --
>     > Thomas Ilnseher <ilnseher at eit.uni-kl.de
>     <mailto:ilnseher at eit.uni-kl.de>>
>     >
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