[ut3] More salt on an already sodium-rich wound

Thomaz de Oliveira dos Reis thor27 at gmail.com
Thu Oct 13 13:09:07 EDT 2011


UT3 is running pretty ok under wine by now. No major issues, apart
from lower speed.

Yeah, a native client would be MUCH better, but that doesn't matters anymore.



On Thu, Oct 13, 2011 at 1:57 PM, Bernd Dau <bernd at daucity.de> wrote:
> Who cares?
> I take heart with xonotic http://www.xonotic.org/
> This fellow of Nexiuz is worth to check out. Really
>
> Games are like sex: Its better whne it's free
>
> Greetings from sunny Germany
> :-)
>
> Am 13.10.2011 12:51, schrieb Keith Z-G:
>
> But it breaks down a bit when you realize that more people played the
> previous UT games on Linux than OSX (yet there's an OSX port of UE3). Plus,
> if they're expecting less, then why not require less in terms of license
> fees? Or charge based on units sold? That's just foolishness on the hand of
> the middleware devs, then, if they're so determined to avoid making any
> money when they could. And meanwhile the Humble Bundles have repeatedly
> shown that rather than pirate the software, Linux users will willingly pay
> MORE than Windows or even OSX users for their software, so Thomas' claims
> aren't born out to any measurable degree in the real world. So neither point
> quite works.
>
> On the other hand, I do agree that it's a perception problem, but I think
> it's that here you have companies who make millions of dollars selling
> software and only allowing people to see their code on a for-profit basis,
> and they're confronted with an entire operating system that's given away for
> free with code that everyone is allowed to see. It's not at all surprising
> to think that they'd feel hostile to something like that. It probably
> changes from company to company whether it's merely misgivings and
> inaccurate fears ("they get code for free? then they'll never pay for
> ours!") or outright hatred ("these damned socialists are ruining the
> software industry!") or some degree of both.
>
> I don't expect it to change any time soon, but oh well, I don't have much in
> the way of time or budget for games these days anyways.
>
> On Thu, Oct 13, 2011 at 3:27 AM, Robin van Ee <robin.vanee at gmail.com> wrote:
>>
>> I knew that, but I'm quite sure they're not selling it for cheap and
>> maybe a million USD is a little off, but the principle remains the
>> same.
>>
>> 2011/10/13 Thomas Ilnseher <ilnseher at eit.uni-kl.de>:
>> > Am Donnerstag, den 13.10.2011, 11:17 +0200 schrieb Robin van Ee:
>> >> Yeah, Speedtree is probably it and saying that Linux support will earn
>> >> you amounts that are way over a million soon is just ignorance.
>> >> It's after all a business, and Linux isn't quite popular. Also, Linux
>> >> users have a label that says they just pirate commercial software. I
>> >> say that is true to some degree. The people that believe "free"
>> >> software stands for "gratis" and not freedom for example.
>> >> So I do think Linux does attract a lot of piracy.
>> >> And then, a million USD is a lot of money.
>> >
>> > Just to mention: this was just an example. I pulled these numbers right
>> > out of my ass! I don't even know IF their license model really is like
>> > this, it was just a wild guess. But I can assume it's something like
>> > that
>> >
>> >> Especially for a platform
>> >> that probably won't earn it back for years.
>> >>
>> >> In other news; I was digging around in the CryEngine 2 headers on my
>> >> Windows desktop the other day and found some headers that mentioned
>> >> Linux (in fact, Linux was in the filenames). I found none that said
>> >> anything about Mac OS-X, so I'm guessing they're doing some
>> >> experiments with Linux support for Cryengine.
>> >>
>> >> As a game developer however, I see that both are used for triple A
>> >> productions, but the most popular engine at the time seems to be
>> >> Unity3D. Unity too, is making it's way to Linux but they're not really
>> >> actively working on it. Unity will spawn a lot of developers that can
>> >> use every platform they can get their hands on, so that would probably
>> >> be the most beneficial for gamers. Whereas triple A studios cancel Mac
>> >> ports (yes, I'm talking about Bethesda here) without a word and will
>> >> probably just laugh at the suggestion of a Linux port.
>> >>
>> >>
>> >> 2011/10/13 Thomas Ilnseher <ilnseher at eit.uni-kl.de>:
>> >> > My assumption is following: Their license model is
>> >> > a) you pay, say $10M for teh initial license
>> >> > b) you pay then $1M or so for every supported platform.
>> >> >
>> >> > So, they can't get the license for Linux, because they don't want to
>> >> > pay
>> >> > $1M for the license, 'cause they can't make enough money out of the
>> >> > Linux port (to repay $1M). I don't have any clue how much Ryan costs
>> >> > to
>> >> > port that stuff, but I assume something in the $100eds of K, so $400K
>> >> > or
>> >> > so.
>> >> >
>> >> > And maybe they just find it to pay off to get the licenses for iOS,
>> >> > Android and stuff.
>> >> >
>> >> > But that's just a wild guess.
>> >> >
>> >> > -Tom
>> >> >
>> >> >
>> >> > Am Donnerstag, den 13.10.2011, 02:03 -0600 schrieb Keith Z-G:
>> >> >> Ja, from what Ryan "our man Icculus" Gordon has said it was a piece
>> >> >> of
>> >> >> middleware that the company in question wouldn't license for Linux.
>> >> >> That's the part where it's almost conspiracy-level nonsense, since
>> >> >> it
>> >> >> isn't even that Linux would or wouldn't be a profitable port, it's
>> >> >> that some company hates Linux enough they don't even want to make
>> >> >> money off of it. Ryan claimed we wouldn't believe it even if we
>> >> >> heard
>> >> >> what it was, so, my bet's always been on SpeedTree ;) Not because it
>> >> >> makes sense, but because it doesn't, and that'd be the most
>> >> >> ridiculous
>> >> >> roadblock for a port ever.
>> >> >>
>> >> >> On Thu, Oct 6, 2011 at 8:35 PM, oldkawman <oldkawman at netscape.net>
>> >> >> wrote:
>> >> >>         If I remember correctly, the issue was a need for a license
>> >> >>         which they could not obtain for linux. Looks like everyone
>> >> >>         else can get it, but just not linux. I am thinking we lost
>> >> >> on
>> >> >>         that.
>> >> >>
>> >> >>
>> >> >>
>> >> >>         On 10/05/2011 11:54 PM, Keith Z-G wrote:
>> >> >>         >
>> >> >>         > So now UE3 has been ported to Windows, Xbox360, PS3, OSX,
>> >> >>         > iOS, Android . . . and Adobe Flash.
>> >> >>         > http://beyondunreal.com/view_story.php?id=13516
>> >> >>         >
>> >> >>         > What's up next, OS/2? Silverlight? Will they not rest
>> >> >> until
>> >> >>         > it has been ported to every possible platform that isn't
>> >> >>         > standard Linux?
>> >> >>         >
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>> >> > --
>> >> > Thomas Ilnseher <ilnseher at eit.uni-kl.de>
>> >> >
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>> > --
>> > Thomas Ilnseher <ilnseher at eit.uni-kl.de>
>> >
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