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Who cares?<br>
I take heart with xonotic <a class="moz-txt-link-freetext" href="http://www.xonotic.org/">http://www.xonotic.org/</a><br>
This fellow of Nexiuz is worth to check out. Really<br>
<br>
Games are like sex: Its better whne it's free<br>
<br>
Greetings from sunny Germany<br>
:-)<br>
<br>
Am 13.10.2011 12:51, schrieb Keith Z-G:
<blockquote
cite="mid:CANZ5zu8PZvzhn5TD_j-D7sSk1SAUbVicFb4Zr1_v4z3CwRDP+A@mail.gmail.com"
type="cite">But it breaks down a bit when you realize that more
people played the previous UT games on Linux than OSX (yet there's
an OSX port of UE3). Plus, if they're expecting less, then why not
require less in terms of license fees? Or charge based on units
sold? That's just foolishness on the hand of the middleware devs,
then, if they're so determined to avoid making any money when they
could. And meanwhile the Humble Bundles have repeatedly shown that
rather than pirate the software, Linux users will willingly pay
MORE than Windows or even OSX users for their software, so Thomas'
claims aren't born out to any measurable degree in the real world.
So neither point quite works.<br>
<br>
On the other hand, I do agree that it's a perception problem, but
I think it's that here you have companies who make millions of
dollars selling software and only allowing people to see their
code on a for-profit basis, and they're confronted with an entire
operating system that's given away for free with code that
everyone is allowed to see. It's not at all surprising to think
that they'd feel hostile to something like that. It probably
changes from company to company whether it's merely misgivings and
inaccurate fears ("they get code for free? then they'll never pay
for ours!") or outright hatred ("these damned socialists are
ruining the software industry!") or some degree of both.<br>
<br>
I don't expect it to change any time soon, but oh well, I don't
have much in the way of time or budget for games these days
anyways.<br>
<br>
<div class="gmail_quote">On Thu, Oct 13, 2011 at 3:27 AM, Robin
van Ee <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:robin.vanee@gmail.com">robin.vanee@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
0.8ex; border-left: 1px solid rgb(204, 204, 204);
padding-left: 1ex;">I knew that, but I'm quite sure they're
not selling it for cheap and<br>
maybe a million USD is a little off, but the principle remains
the<br>
same.<br>
<br>
2011/10/13 Thomas Ilnseher <<a moz-do-not-send="true"
href="mailto:ilnseher@eit.uni-kl.de">ilnseher@eit.uni-kl.de</a>>:<br>
<div>
<div class="h5">> Am Donnerstag, den <a
moz-do-not-send="true" href="tel:13.10.2011"
value="+13102011">13.10.2011</a>, 11:17 +0200 schrieb
Robin van Ee:<br>
>> Yeah, Speedtree is probably it and saying that
Linux support will earn<br>
>> you amounts that are way over a million soon is
just ignorance.<br>
>> It's after all a business, and Linux isn't quite
popular. Also, Linux<br>
>> users have a label that says they just pirate
commercial software. I<br>
>> say that is true to some degree. The people that
believe "free"<br>
>> software stands for "gratis" and not freedom for
example.<br>
>> So I do think Linux does attract a lot of piracy.<br>
>> And then, a million USD is a lot of money.<br>
><br>
> Just to mention: this was just an example. I pulled
these numbers right<br>
> out of my ass! I don't even know IF their license
model really is like<br>
> this, it was just a wild guess. But I can assume it's
something like<br>
> that<br>
><br>
>> Especially for a platform<br>
>> that probably won't earn it back for years.<br>
>><br>
>> In other news; I was digging around in the
CryEngine 2 headers on my<br>
>> Windows desktop the other day and found some
headers that mentioned<br>
>> Linux (in fact, Linux was in the filenames). I
found none that said<br>
>> anything about Mac OS-X, so I'm guessing they're
doing some<br>
>> experiments with Linux support for Cryengine.<br>
>><br>
>> As a game developer however, I see that both are
used for triple A<br>
>> productions, but the most popular engine at the
time seems to be<br>
>> Unity3D. Unity too, is making it's way to Linux
but they're not really<br>
>> actively working on it. Unity will spawn a lot of
developers that can<br>
>> use every platform they can get their hands on,
so that would probably<br>
>> be the most beneficial for gamers. Whereas triple
A studios cancel Mac<br>
>> ports (yes, I'm talking about Bethesda here)
without a word and will<br>
>> probably just laugh at the suggestion of a Linux
port.<br>
>><br>
>><br>
>> 2011/10/13 Thomas Ilnseher <<a
moz-do-not-send="true"
href="mailto:ilnseher@eit.uni-kl.de">ilnseher@eit.uni-kl.de</a>>:<br>
>> > My assumption is following: Their license
model is<br>
>> > a) you pay, say $10M for teh initial license<br>
>> > b) you pay then $1M or so for every
supported platform.<br>
>> ><br>
>> > So, they can't get the license for Linux,
because they don't want to pay<br>
>> > $1M for the license, 'cause they can't make
enough money out of the<br>
>> > Linux port (to repay $1M). I don't have any
clue how much Ryan costs to<br>
>> > port that stuff, but I assume something in
the $100eds of K, so $400K or<br>
>> > so.<br>
>> ><br>
>> > And maybe they just find it to pay off to
get the licenses for iOS,<br>
>> > Android and stuff.<br>
>> ><br>
>> > But that's just a wild guess.<br>
>> ><br>
>> > -Tom<br>
>> ><br>
>> ><br>
>> > Am Donnerstag, den <a
moz-do-not-send="true" href="tel:13.10.2011"
value="+13102011">13.10.2011</a>, 02:03 -0600 schrieb
Keith Z-G:<br>
>> >> Ja, from what Ryan "our man Icculus"
Gordon has said it was a piece of<br>
>> >> middleware that the company in question
wouldn't license for Linux.<br>
>> >> That's the part where it's almost
conspiracy-level nonsense, since it<br>
>> >> isn't even that Linux would or wouldn't
be a profitable port, it's<br>
>> >> that some company hates Linux enough
they don't even want to make<br>
>> >> money off of it. Ryan claimed we
wouldn't believe it even if we heard<br>
>> >> what it was, so, my bet's always been on
SpeedTree ;) Not because it<br>
>> >> makes sense, but because it doesn't, and
that'd be the most ridiculous<br>
>> >> roadblock for a port ever.<br>
>> >><br>
>> >> On Thu, Oct 6, 2011 at 8:35 PM,
oldkawman <<a moz-do-not-send="true"
href="mailto:oldkawman@netscape.net">oldkawman@netscape.net</a>><br>
>> >> wrote:<br>
>> >> If I remember correctly, the
issue was a need for a license<br>
>> >> which they could not obtain for
linux. Looks like everyone<br>
>> >> else can get it, but just not
linux. I am thinking we lost on<br>
>> >> that.<br>
>> >><br>
>> >><br>
>> >><br>
>> >> On 10/05/2011 11:54 PM, Keith
Z-G wrote:<br>
>> >> ><br>
>> >> > So now UE3 has been ported
to Windows, Xbox360, PS3, OSX,<br>
>> >> > iOS, Android . . . and
Adobe Flash.<br>
>> >> > <a moz-do-not-send="true"
href="http://beyondunreal.com/view_story.php?id=13516"
target="_blank">http://beyondunreal.com/view_story.php?id=13516</a><br>
>> >> ><br>
>> >> > What's up next, OS/2?
Silverlight? Will they not rest until<br>
>> >> > it has been ported to every
possible platform that isn't<br>
>> >> > standard Linux?<br>
>> >> ><br>
>> >> >
_______________________________________________<br>
>> >> > ut3 mailing list<br>
>> >> > <a moz-do-not-send="true"
href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
>> >> > <a moz-do-not-send="true"
href="http://icculus.org/mailman/listinfo/ut3"
target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
>> >><br>
>> >>
_______________________________________________<br>
>> >> ut3 mailing list<br>
>> >> <a moz-do-not-send="true"
href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
>> >> <a moz-do-not-send="true"
href="http://icculus.org/mailman/listinfo/ut3"
target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
>> >><br>
>> >><br>
>> >>
_______________________________________________<br>
>> >> ut3 mailing list<br>
>> >> <a moz-do-not-send="true"
href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
>> >> <a moz-do-not-send="true"
href="http://icculus.org/mailman/listinfo/ut3"
target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
>> ><br>
>> > --<br>
>> > Thomas Ilnseher <<a
moz-do-not-send="true"
href="mailto:ilnseher@eit.uni-kl.de">ilnseher@eit.uni-kl.de</a>><br>
>> ><br>
>> >
_______________________________________________<br>
>> > ut3 mailing list<br>
>> > <a moz-do-not-send="true"
href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
>> > <a moz-do-not-send="true"
href="http://icculus.org/mailman/listinfo/ut3"
target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
>> ><br>
>> _______________________________________________<br>
>> ut3 mailing list<br>
>> <a moz-do-not-send="true"
href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
>> <a moz-do-not-send="true"
href="http://icculus.org/mailman/listinfo/ut3"
target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
>><br>
>><br>
><br>
> --<br>
> Thomas Ilnseher <<a moz-do-not-send="true"
href="mailto:ilnseher@eit.uni-kl.de">ilnseher@eit.uni-kl.de</a>><br>
><br>
> _______________________________________________<br>
> ut3 mailing list<br>
> <a moz-do-not-send="true"
href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
> <a moz-do-not-send="true"
href="http://icculus.org/mailman/listinfo/ut3"
target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
><br>
_______________________________________________<br>
ut3 mailing list<br>
<a moz-do-not-send="true" href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
<a moz-do-not-send="true"
href="http://icculus.org/mailman/listinfo/ut3"
target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
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ut3 mailing list
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<a class="moz-txt-link-freetext" href="http://icculus.org/mailman/listinfo/ut3">http://icculus.org/mailman/listinfo/ut3</a>
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