[ut3] STFU

Валерий jazzvoid at gmail.com
Tue Jul 7 16:16:54 EDT 2009


Well, even if they can't measure how much they get from Linux sells, they
can measure how much did they pay to Icculus

2009/7/8 Max Zettlmeissl <max at zettlmeissl.de>

> So you talk about Americas Army and profit, eh?
>
> And if UT2004 was ported almost instantly, how would they measure how
> many sales are due to Linux? Especially since it was shipped with the
> Installer on the CD... sure, they can log your OS when you connect to
> their online service, but people don't necessarily do that.
>
> I doubt that it's related to profit.
> I'm sure they can easily make profit on Linux, but maybe it's just not
> enough profit in the eyes of these immoral leeches.
>
> On Tue, 2009-07-07 at 20:21 +0400, Валерий wrote:
> > Linux porting seems to be non-profitable. UT2004 was originally ported
> > to Linux in instant, but UT3 is not. America's Army was ported to
> > Linux, but Linux port support was ceased.
> >
> > 2009/7/7 Sir Brizz <sir.brizz at gmail.com>
> >         This isn't really true. PC development slagged between
> >         2002-2007 but there are more PC games now than ever before,
> >         IMO. Platforms like Steam and Impulse have really driven that,
> >         I think (proving that there IS a PC market). You may think
> >         they are "consolified" (whatever that should mean), but I
> >         appreciate the quantity (and general quality) of PC games now.
> >         Obviously there is a lot of crap out there, but that's true of
> >         any platform.
> >
> >         If you wanted to argue that there are very few Linux games
> >         anymore, I would agree with you there. It's disappointing to
> >         see so few companies supporting as many platforms as they can.
> >
> >
> >
> >         On 7/6/09 8:40 PM, Josh Medley wrote:
> >         > I've long since got over the fact it isn't being released.
> >         > While I absolutely hate to see it; the industry as a whole
> >         > is moving away from PC gaming. Doing it for a small subset
> >         > of a market you are moving out of doesn't seem very
> >         > productive to me. I can see a few genres stay on the PC
> >         > platform for quite some time, sims type stuff, MMO,
> >         > solitaire  I guess. Everything else makes more sense to
> >         > develop for the console market. There is a standard hardware
> >         > platform to develop for, there is a pretty decent( and
> >         > getting better) deathgrip on DRM, and they are starting to
> >         > gain the benefits that was historically the PC bread and
> >         > butter ( online play and whatnot. Maybe other shit too but
> >         > my only console is a hacked original xbox I use to stream
> >         > video to the TV, I don't even play games on it). The people
> >         > who are computer smart and want to play games are also the
> >         > same people who know how to operate a bittorrent client and
> >         > probably "in the know" on the latest tracker.
> >         >
> >         > My subscription to this list has evolved from informative,
> >         > to perturbed, to angry, to bitter, to morbid humor. I will
> >         > never buy another product from Epic. Shame too, I was the
> >         > "Unreal" guy at the office. UT2k was freaking awesome. Linux
> >         > client, shitload of mods when it was out ( was one where you
> >         > fought in fricking hot air balloons that I LOVED, and a top
> >         > town aliens type one that was good fun ), tons of players
> >         > online all the time, tons of maps ( my fav are rats type
> >         > maps ). The "Make Something Unreal" contest was sweet. I had
> >         > a couple servers running with various mods and maps for
> >         > awhile and would get my coworkers to buy copies to frag it
> >         > up. We needed to test some new switches so we all stayed
> >         > late. The IT dept vs Sales in various maps/game types. I
> >         > absolutely loved that game. Now?
> >         >
> >         > Epic can burn down and I wouldn't shed a tear.
> >         >
> >         >
> >         >
> >         > excuse grammar and spelling please. I just got back from the
> >         > dentist and my face feels like I took a shock rifle combo.
> >         > Using alcohol as a health pack.
> >         >
> >         >
> >         > PS. The IT vs Sales was pretty much even. Our sales team was
> >         > the only one I have ever liked in my years in the industry.
> >         >
> >         > On Tue, Jul 7, 2009 at 12:58 PM, <majic.one at gmail.com>
> >         > wrote:
> >         >         Seems sort of pointless to waste the resources on
> >         >         that icculus server if there's a mailinglist for a
> >         >         game that will never be released, then... I just
> >         >         want an update, I don't care if the release date
> >         >         isn't posted. :(
> >         >
> >         >         On Mon, 6 Jul 2009 17:53:07 +0200
> >         >         Andrea Chiumenti <kiuma72 at gmail.com> wrote:
> >         >
> >         >         > We were fucked around by Epic, get over it :(
> >         >         >
> >         >         > On Mon, Jul 6, 2009 at 5:47 PM, Sir Brizz
> >         >         <sir.brizz at gmail.com> wrote:
> >         >         >
> >         >         > >  Duke Nukem Forever
> >         >         > >
> >         >         > >
> >         >         > > On 7/6/09 9:46 AM, João Eduardo wrote:
> >         >         > >
> >         >         > > For ever ever?
> >         >         > >
> >         >         > >
> >         >         > > On Mon, Jul 6, 2009 at 12:38 PM, Christophe
> >         >         BOULLANGER <
> >         >         > > cbo at info-services.biz> wrote:
> >         >         > >
> >         >         > >>  and ever
> >         >         > >>
> >         >         > >>  ------------------------------
> >         >         > >> *De :* Andrea Chiumenti
> >         >         [mailto:kiuma72 at gmail.com]
> >         >         > >> *Envoyé :* lundi 6 juillet 2009 11:33
> >         >         > >> *À :* wellsfrago at gmail.com; UT3 mailing list
> >         >         > >> *Objet :* Re: [ut3] STFU
> >         >         > >>
> >         >         > >>  never
> >         >         > >>
> >         >         > >> On Mon, Jul 6, 2009 at 5:24 PM, Cube
> >         >         <wellsfrago at gmail.com> wrote:
> >         >         > >>
> >         >         > >>> whens UT3 coming out for linux?
> >         >         > >>>
> >         >
> >         >
> >         >
> >         > ____________________________________________________________
> >         >
> >         > _______________________________________________
> >         > ut3 mailing list
> >         > ut3 at icculus.org
> >         > http://icculus.org/mailman/listinfo/ut3
> >         >
> >
> >
> >
> >         _______________________________________________
> >         ut3 mailing list
> >         ut3 at icculus.org
> >         http://icculus.org/mailman/listinfo/ut3
> >
> >
> >
> >
> > --
> > Valeriy
> > _______________________________________________
> > ut3 mailing list
> > ut3 at icculus.org
> > http://icculus.org/mailman/listinfo/ut3
> >
>
> _______________________________________________
> ut3 mailing list
> ut3 at icculus.org
> http://icculus.org/mailman/listinfo/ut3
>



-- 
Valeriy
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://icculus.org/pipermail/ut3/attachments/20090708/b23f0b95/attachment-0001.htm>


More information about the ut3 mailing list