[ut3] STFU
Валерий
jazzvoid at gmail.com
Tue Jul 7 16:16:54 EDT 2009
Well, even if they can't measure how much they get from Linux sells, they
can measure how much did they pay to Icculus
2009/7/8 Max Zettlmeissl <max at zettlmeissl.de>
> So you talk about Americas Army and profit, eh?
>
> And if UT2004 was ported almost instantly, how would they measure how
> many sales are due to Linux? Especially since it was shipped with the
> Installer on the CD... sure, they can log your OS when you connect to
> their online service, but people don't necessarily do that.
>
> I doubt that it's related to profit.
> I'm sure they can easily make profit on Linux, but maybe it's just not
> enough profit in the eyes of these immoral leeches.
>
> On Tue, 2009-07-07 at 20:21 +0400, Валерий wrote:
> > Linux porting seems to be non-profitable. UT2004 was originally ported
> > to Linux in instant, but UT3 is not. America's Army was ported to
> > Linux, but Linux port support was ceased.
> >
> > 2009/7/7 Sir Brizz <sir.brizz at gmail.com>
> > This isn't really true. PC development slagged between
> > 2002-2007 but there are more PC games now than ever before,
> > IMO. Platforms like Steam and Impulse have really driven that,
> > I think (proving that there IS a PC market). You may think
> > they are "consolified" (whatever that should mean), but I
> > appreciate the quantity (and general quality) of PC games now.
> > Obviously there is a lot of crap out there, but that's true of
> > any platform.
> >
> > If you wanted to argue that there are very few Linux games
> > anymore, I would agree with you there. It's disappointing to
> > see so few companies supporting as many platforms as they can.
> >
> >
> >
> > On 7/6/09 8:40 PM, Josh Medley wrote:
> > > I've long since got over the fact it isn't being released.
> > > While I absolutely hate to see it; the industry as a whole
> > > is moving away from PC gaming. Doing it for a small subset
> > > of a market you are moving out of doesn't seem very
> > > productive to me. I can see a few genres stay on the PC
> > > platform for quite some time, sims type stuff, MMO,
> > > solitaire I guess. Everything else makes more sense to
> > > develop for the console market. There is a standard hardware
> > > platform to develop for, there is a pretty decent( and
> > > getting better) deathgrip on DRM, and they are starting to
> > > gain the benefits that was historically the PC bread and
> > > butter ( online play and whatnot. Maybe other shit too but
> > > my only console is a hacked original xbox I use to stream
> > > video to the TV, I don't even play games on it). The people
> > > who are computer smart and want to play games are also the
> > > same people who know how to operate a bittorrent client and
> > > probably "in the know" on the latest tracker.
> > >
> > > My subscription to this list has evolved from informative,
> > > to perturbed, to angry, to bitter, to morbid humor. I will
> > > never buy another product from Epic. Shame too, I was the
> > > "Unreal" guy at the office. UT2k was freaking awesome. Linux
> > > client, shitload of mods when it was out ( was one where you
> > > fought in fricking hot air balloons that I LOVED, and a top
> > > town aliens type one that was good fun ), tons of players
> > > online all the time, tons of maps ( my fav are rats type
> > > maps ). The "Make Something Unreal" contest was sweet. I had
> > > a couple servers running with various mods and maps for
> > > awhile and would get my coworkers to buy copies to frag it
> > > up. We needed to test some new switches so we all stayed
> > > late. The IT dept vs Sales in various maps/game types. I
> > > absolutely loved that game. Now?
> > >
> > > Epic can burn down and I wouldn't shed a tear.
> > >
> > >
> > >
> > > excuse grammar and spelling please. I just got back from the
> > > dentist and my face feels like I took a shock rifle combo.
> > > Using alcohol as a health pack.
> > >
> > >
> > > PS. The IT vs Sales was pretty much even. Our sales team was
> > > the only one I have ever liked in my years in the industry.
> > >
> > > On Tue, Jul 7, 2009 at 12:58 PM, <majic.one at gmail.com>
> > > wrote:
> > > Seems sort of pointless to waste the resources on
> > > that icculus server if there's a mailinglist for a
> > > game that will never be released, then... I just
> > > want an update, I don't care if the release date
> > > isn't posted. :(
> > >
> > > On Mon, 6 Jul 2009 17:53:07 +0200
> > > Andrea Chiumenti <kiuma72 at gmail.com> wrote:
> > >
> > > > We were fucked around by Epic, get over it :(
> > > >
> > > > On Mon, Jul 6, 2009 at 5:47 PM, Sir Brizz
> > > <sir.brizz at gmail.com> wrote:
> > > >
> > > > > Duke Nukem Forever
> > > > >
> > > > >
> > > > > On 7/6/09 9:46 AM, João Eduardo wrote:
> > > > >
> > > > > For ever ever?
> > > > >
> > > > >
> > > > > On Mon, Jul 6, 2009 at 12:38 PM, Christophe
> > > BOULLANGER <
> > > > > cbo at info-services.biz> wrote:
> > > > >
> > > > >> and ever
> > > > >>
> > > > >> ------------------------------
> > > > >> *De :* Andrea Chiumenti
> > > [mailto:kiuma72 at gmail.com]
> > > > >> *Envoyé :* lundi 6 juillet 2009 11:33
> > > > >> *À :* wellsfrago at gmail.com; UT3 mailing list
> > > > >> *Objet :* Re: [ut3] STFU
> > > > >>
> > > > >> never
> > > > >>
> > > > >> On Mon, Jul 6, 2009 at 5:24 PM, Cube
> > > <wellsfrago at gmail.com> wrote:
> > > > >>
> > > > >>> whens UT3 coming out for linux?
> > > > >>>
> > >
> > >
> > >
> > > ____________________________________________________________
> > >
> > > _______________________________________________
> > > ut3 mailing list
> > > ut3 at icculus.org
> > > http://icculus.org/mailman/listinfo/ut3
> > >
> >
> >
> >
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> >
> >
> >
> >
> > --
> > Valeriy
> > _______________________________________________
> > ut3 mailing list
> > ut3 at icculus.org
> > http://icculus.org/mailman/listinfo/ut3
> >
>
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> http://icculus.org/mailman/listinfo/ut3
>
--
Valeriy
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