Well, even if they can't measure how much they get from Linux sells, they can measure how much did they pay to Icculus<br><br><div class="gmail_quote">2009/7/8 Max Zettlmeissl <span dir="ltr"><<a href="mailto:max@zettlmeissl.de">max@zettlmeissl.de</a>></span><br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">So you talk about Americas Army and profit, eh?<br>
<br>
And if UT2004 was ported almost instantly, how would they measure how<br>
many sales are due to Linux? Especially since it was shipped with the<br>
Installer on the CD... sure, they can log your OS when you connect to<br>
their online service, but people don't necessarily do that.<br>
<br>
I doubt that it's related to profit.<br>
I'm sure they can easily make profit on Linux, but maybe it's just not<br>
enough profit in the eyes of these immoral leeches.<br>
<div><div></div><div class="h5"><br>
On Tue, 2009-07-07 at 20:21 +0400, Валерий wrote:<br>
> Linux porting seems to be non-profitable. UT2004 was originally ported<br>
> to Linux in instant, but UT3 is not. America's Army was ported to<br>
> Linux, but Linux port support was ceased.<br>
><br>
> 2009/7/7 Sir Brizz <<a href="mailto:sir.brizz@gmail.com">sir.brizz@gmail.com</a>><br>
> This isn't really true. PC development slagged between<br>
> 2002-2007 but there are more PC games now than ever before,<br>
> IMO. Platforms like Steam and Impulse have really driven that,<br>
> I think (proving that there IS a PC market). You may think<br>
> they are "consolified" (whatever that should mean), but I<br>
> appreciate the quantity (and general quality) of PC games now.<br>
> Obviously there is a lot of crap out there, but that's true of<br>
> any platform.<br>
><br>
> If you wanted to argue that there are very few Linux games<br>
> anymore, I would agree with you there. It's disappointing to<br>
> see so few companies supporting as many platforms as they can.<br>
><br>
><br>
><br>
> On 7/6/09 8:40 PM, Josh Medley wrote:<br>
> > I've long since got over the fact it isn't being released.<br>
> > While I absolutely hate to see it; the industry as a whole<br>
> > is moving away from PC gaming. Doing it for a small subset<br>
> > of a market you are moving out of doesn't seem very<br>
> > productive to me. I can see a few genres stay on the PC<br>
> > platform for quite some time, sims type stuff, MMO,<br>
> > solitaire I guess. Everything else makes more sense to<br>
> > develop for the console market. There is a standard hardware<br>
> > platform to develop for, there is a pretty decent( and<br>
> > getting better) deathgrip on DRM, and they are starting to<br>
> > gain the benefits that was historically the PC bread and<br>
> > butter ( online play and whatnot. Maybe other shit too but<br>
> > my only console is a hacked original xbox I use to stream<br>
> > video to the TV, I don't even play games on it). The people<br>
> > who are computer smart and want to play games are also the<br>
> > same people who know how to operate a bittorrent client and<br>
> > probably "in the know" on the latest tracker.<br>
> ><br>
> > My subscription to this list has evolved from informative,<br>
> > to perturbed, to angry, to bitter, to morbid humor. I will<br>
> > never buy another product from Epic. Shame too, I was the<br>
> > "Unreal" guy at the office. UT2k was freaking awesome. Linux<br>
> > client, shitload of mods when it was out ( was one where you<br>
> > fought in fricking hot air balloons that I LOVED, and a top<br>
> > town aliens type one that was good fun ), tons of players<br>
> > online all the time, tons of maps ( my fav are rats type<br>
> > maps ). The "Make Something Unreal" contest was sweet. I had<br>
> > a couple servers running with various mods and maps for<br>
> > awhile and would get my coworkers to buy copies to frag it<br>
> > up. We needed to test some new switches so we all stayed<br>
> > late. The IT dept vs Sales in various maps/game types. I<br>
> > absolutely loved that game. Now?<br>
> ><br>
> > Epic can burn down and I wouldn't shed a tear.<br>
> ><br>
> ><br>
> ><br>
> > excuse grammar and spelling please. I just got back from the<br>
> > dentist and my face feels like I took a shock rifle combo.<br>
> > Using alcohol as a health pack.<br>
> ><br>
> ><br>
> > PS. The IT vs Sales was pretty much even. Our sales team was<br>
> > the only one I have ever liked in my years in the industry.<br>
> ><br>
> > On Tue, Jul 7, 2009 at 12:58 PM, <<a href="mailto:majic.one@gmail.com">majic.one@gmail.com</a>><br>
> > wrote:<br>
> > Seems sort of pointless to waste the resources on<br>
> > that icculus server if there's a mailinglist for a<br>
> > game that will never be released, then... I just<br>
> > want an update, I don't care if the release date<br>
> > isn't posted. :(<br>
> ><br>
> > On Mon, 6 Jul 2009 17:53:07 +0200<br>
> > Andrea Chiumenti <<a href="mailto:kiuma72@gmail.com">kiuma72@gmail.com</a>> wrote:<br>
> ><br>
> > > We were fucked around by Epic, get over it :(<br>
> > ><br>
> > > On Mon, Jul 6, 2009 at 5:47 PM, Sir Brizz<br>
> > <<a href="mailto:sir.brizz@gmail.com">sir.brizz@gmail.com</a>> wrote:<br>
> > ><br>
> > > > Duke Nukem Forever<br>
> > > ><br>
> > > ><br>
> > > > On 7/6/09 9:46 AM, João Eduardo wrote:<br>
> > > ><br>
> > > > For ever ever?<br>
> > > ><br>
> > > ><br>
> > > > On Mon, Jul 6, 2009 at 12:38 PM, Christophe<br>
> > BOULLANGER <<br>
> > > > <a href="mailto:cbo@info-services.biz">cbo@info-services.biz</a>> wrote:<br>
> > > ><br>
> > > >> and ever<br>
> > > >><br>
> > > >> ------------------------------<br>
> > > >> *De :* Andrea Chiumenti<br>
> > [mailto:<a href="mailto:kiuma72@gmail.com">kiuma72@gmail.com</a>]<br>
> > > >> *Envoyé :* lundi 6 juillet 2009 11:33<br>
> > > >> *À :* <a href="mailto:wellsfrago@gmail.com">wellsfrago@gmail.com</a>; UT3 mailing list<br>
> > > >> *Objet :* Re: [ut3] STFU<br>
> > > >><br>
> > > >> never<br>
> > > >><br>
> > > >> On Mon, Jul 6, 2009 at 5:24 PM, Cube<br>
> > <<a href="mailto:wellsfrago@gmail.com">wellsfrago@gmail.com</a>> wrote:<br>
> > > >><br>
> > > >>> whens UT3 coming out for linux?<br>
> > > >>><br>
> ><br>
> ><br>
> ><br>
> > ____________________________________________________________<br>
> ><br>
> > _______________________________________________<br>
> > ut3 mailing list<br>
> > <a href="mailto:ut3@icculus.org">ut3@icculus.org</a><br>
> > <a href="http://icculus.org/mailman/listinfo/ut3" target="_blank">http://icculus.org/mailman/listinfo/ut3</a><br>
> ><br>
><br>
><br>
><br>
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><br>
><br>
><br>
><br>
> --<br>
> Valeriy<br>
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><br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br>Valeriy<br>