[ut3] STFU

Max Zettlmeissl max at zettlmeissl.de
Tue Jul 7 04:44:07 EDT 2009


Hah, that "hot air baloon" mod you're talking about is "Air Buccaneers".
It's just great, played it too, still have it installed, would love to
play a round again.

And seriously, I hate that console development.
All the console games are pieces of sh*, heavily dependand on scripted
events.

I hope strategy and MMO at least will stay on the PC, but seriously,
Shooters should as well... I played Army of Two a few weeks back on my
brothers PS3 and the aiming is just VEEERY unintuitive.

Probably they'll eventually offer Keyboard and Mouse for all consoles
and then it's just a PC with locked down hardware and only really
useable for games...
(although that is also unlikely on the other hand because those consoles
guys are the ones that want to look at their 3m plasma tv while sitting
on their couch, holding their wireless controller.

In the end they'll just hurt themselves because often mods are what
makes games live long, and not everyone who has a console wants to buy a
pc for modding, neighter do the ones that have a PC want to buy a
console just to play the stuff.

And now, I'd really appreciate SOME news from Icculus, but it doesn't
seem as if he's reading this list anymore...
Otherwise he probably would have replied to at least some of these
requests for information.
It was already months ago that he said that the game was almost finished
porting and that he's just "polishing and tweaking".
I think that UT3 will come eventually... but also far too late...

On Mon, 2009-07-06 at 21:40 -0500, Josh Medley wrote:
> I've long since got over the fact it isn't being released. While I
> absolutely hate to see it; the industry as a whole is moving away from
> PC gaming. Doing it for a small subset of a market you are moving out
> of doesn't seem very productive to me. I can see a few genres stay on
> the PC platform for quite some time, sims type stuff, MMO, solitaire
> I guess. Everything else makes more sense to develop for the console
> market. There is a standard hardware platform to develop for, there is
> a pretty decent( and getting better) deathgrip on DRM, and they are
> starting to gain the benefits that was historically the PC bread and
> butter ( online play and whatnot. Maybe other shit too but my only
> console is a hacked original xbox I use to stream video to the TV, I
> don't even play games on it). The people who are computer smart and
> want to play games are also the same people who know how to operate a
> bittorrent client and probably "in the know" on the latest tracker.
> 
> My subscription to this list has evolved from informative, to
> perturbed, to angry, to bitter, to morbid humor. I will never buy
> another product from Epic. Shame too, I was the "Unreal" guy at the
> office. UT2k was freaking awesome. Linux client, shitload of mods when
> it was out ( was one where you fought in fricking hot air balloons
> that I LOVED, and a top town aliens type one that was good fun ), tons
> of players online all the time, tons of maps ( my fav are rats type
> maps ). The "Make Something Unreal" contest was sweet. I had a couple
> servers running with various mods and maps for awhile and would get my
> coworkers to buy copies to frag it up. We needed to test some new
> switches so we all stayed late. The IT dept vs Sales in various
> maps/game types. I absolutely loved that game. Now? 
> 
> Epic can burn down and I wouldn't shed a tear. 
> 
> 
> 
> excuse grammar and spelling please. I just got back from the dentist
> and my face feels like I took a shock rifle combo. Using alcohol as a
> health pack.
> 
> 
> PS. The IT vs Sales was pretty much even. Our sales team was the only
> one I have ever liked in my years in the industry.
> 
> On Tue, Jul 7, 2009 at 12:58 PM, <majic.one at gmail.com> wrote:
>         Seems sort of pointless to waste the resources on that icculus
>         server if there's a mailinglist for a game that will never be
>         released, then... I just want an update, I don't care if the
>         release date isn't posted. :(
>         
>         On Mon, 6 Jul 2009 17:53:07 +0200
>         Andrea Chiumenti <kiuma72 at gmail.com> wrote:
>         
>         > We were fucked around by Epic, get over it :(
>         >
>         > On Mon, Jul 6, 2009 at 5:47 PM, Sir Brizz
>         <sir.brizz at gmail.com> wrote:
>         >
>         > >  Duke Nukem Forever
>         > >
>         > >
>         > > On 7/6/09 9:46 AM, João Eduardo wrote:
>         > >
>         > > For ever ever?
>         > >
>         > >
>         > > On Mon, Jul 6, 2009 at 12:38 PM, Christophe BOULLANGER <
>         > > cbo at info-services.biz> wrote:
>         > >
>         > >>  and ever
>         > >>
>         > >>  ------------------------------
>         > >> *De :* Andrea Chiumenti [mailto:kiuma72 at gmail.com]
>         > >> *Envoyé :* lundi 6 juillet 2009 11:33
>         > >> *À :* wellsfrago at gmail.com; UT3 mailing list
>         > >> *Objet :* Re: [ut3] STFU
>         > >>
>         > >>  never
>         > >>
>         > >> On Mon, Jul 6, 2009 at 5:24 PM, Cube
>         <wellsfrago at gmail.com> wrote:
>         > >>
>         > >>> whens UT3 coming out for linux?
>         > >>>
>         
> 
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