[ut3] [UT3] Linux-Client

Tobias Polzer tobias.polzer at googlemail.com
Mon Mar 24 12:01:04 EDT 2008


> Ryan Gordon is working largely on his own to port code that is written to
> talk to the DirectX API.  All of the aspects of the game that call on
> DirectX have to be rewritten to call on OpenGL instead.  This is no simple
> task.

I thought the PS3 version already used an "embedded" version of OGL2 (with
some more shader-extensions and a bit less stuff nobody needs^^)... so this
part of it should already be almost done?
(Source<http://www.opengl.org/news/permalink/nvidia_showcases_rsx_opengl_es_20_accelerated_graphics_processor_for_playst/>
)
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