[ut3] Commandline parsing differs w. Linux server
mpcacrucesalus at gmail.com
Tue Oct 16 08:50:56 EDT 2007
Mine appears to be using the ini file, because Map Voting is enabled and is
rotating between maps. Here is my ./start_instance.sh file.
-log=DedicatedServer.log -Login=xxxxx -Password=xxxxx
Yes, I know it is long. I generated this by creating a Windows Dedicated
server and copying the command line information from the command window.
Here is my server specs:
Intel 2.4 Ghz Celeron
2 GB DDR 266
80 GB WD
RedHat Enterprise Linux - OS ES 4.0
On 10/16/07, [Apoc]Death <death at apoc.org> wrote:
> Isn't this just typical parsing behavior for bash? Can you "escape"
> the parentheses by adding a \ before each one? Better yet, can you
> embrace the whole game options section (from the beginning of the map
> name to the end of the stuff delimited by question marks instead of
> spaces) in quotes, tricking bash into feeding the whole thing as a
> string to the binary?
> Wish I had decent testbed hardware to help people with this junk... :
> ( Hope the idea is helpful anyway...
> On Oct 16, 2007, at 4:52 AM, Achton N. Netherclift wrote:
> > Ryan,
> > please note that the commandline parsing on Linux is not equal to
> > how it
> > works on Windows.
> > Since the server appears to ignore the .ini's, I've been trying to
> > use the
> > command-line to setup map rotation. I tried adding
> > ?GameSpecificMapCycles=(GameClassName="UTDeathmatch",Maps=("DM-
> > HeatRay","DM-ShangriLa"))
> > to the command line but got back:
> > syntax error near unexpected token `('.
> > Apparently, this method works on Windows, so there must be some
> > discrepancy. Though I would like to get maprotation working, I do
> > not find
> > this method (via commandline) of setting up maplists to be
> > intuitive. I'd
> > rather do it via ini's.
> > Also see this thread about the problem:
> > http://www.unrealadmin.org/forums/showthread.php?t=26002
> > Cheers,
> > Achton
> > ---
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