Mine appears to be using the ini file, because Map Voting is enabled and is rotating between maps. Here is my ./start_instance.sh file.<br>#!/bin/bash<br>cd /usr/local/UT3-linux-server-betademo/Binaries/<br>./ut3demo server DM-ShangriLa?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=16?NumOpenPrivateConnec
<br>tions=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUses<br>Arbitration=False?bIsDedicated=True?bIsListPlay=False?OwningPlayerName=?PingInMs=0?AverageSkillRating=
0.000000?GameMode=0?Difficulty=2?PureServer=1?LockedServer<br>=0?Campaign=0?ForceRespawn=1?CustomMapName=DM-ShangriLa?CustomGameMode=UTGame.UTDeathmatch?GoalScore=20?TimeLimit=20?ServerDescription=0460000460000460000770000
<br>80000067000032000085000084000051000?NumPlay=5?game=UTGame.UTDeathmatch?name=xxxxx?alias=xxxxx -log=DedicatedServer.log -Login=xxxxx -Password=xxxxx<br><br>Yes, I know it is long. I generated this by creating a Windows Dedicated server and copying the command line information from the command window.
<br><br>Here is my server specs:<br>Intel 2.4 Ghz Celeron<br>2 GB DDR 266<br>80 GB WD<br>RedHat Enterprise Linux - OS ES 4.0<br><br>-Rick<br><br><br><div><span class="gmail_quote">On 10/16/07, <b class="gmail_sendername">
[Apoc]Death</b> <<a href="mailto:death@apoc.org">death@apoc.org</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Isn't this just typical parsing behavior for bash? Can you "escape"
<br>the parentheses by adding a \ before each one? Better yet, can you<br>embrace the whole game options section (from the beginning of the map<br>name to the end of the stuff delimited by question marks instead of<br>spaces) in quotes, tricking bash into feeding the whole thing as a
<br>string to the binary?<br><br>Wish I had decent testbed hardware to help people with this junk... :<br>( Hope the idea is helpful anyway...<br><br>-Rob<br><br>On Oct 16, 2007, at 4:52 AM, Achton N. Netherclift wrote:
<br><br>> Ryan,<br>><br>> please note that the commandline parsing on Linux is not equal to<br>> how it<br>> works on Windows.<br>><br>> Since the server appears to ignore the .ini's, I've been trying to
<br>> use the<br>> command-line to setup map rotation. I tried adding<br>><br>> ?GameSpecificMapCycles=(GameClassName="UTDeathmatch",Maps=("DM-<br>> HeatRay","DM-ShangriLa"))<br>
><br>> to the command line but got back:<br>><br>> syntax error near unexpected token `('.<br>><br>> Apparently, this method works on Windows, so there must be some<br>> discrepancy. Though I would like to get maprotation working, I do
<br>> not find<br>> this method (via commandline) of setting up maplists to be<br>> intuitive. I'd<br>> rather do it via ini's.<br>><br>> Also see this thread about the problem:<br>> <a href="http://www.unrealadmin.org/forums/showthread.php?t=26002">
http://www.unrealadmin.org/forums/showthread.php?t=26002</a><br>><br>> Cheers,<br>> Achton<br>><br>> ---<br>> To unsubscribe, send a blank email to <a href="mailto:ut3-unsubscribe@icculus.org">ut3-unsubscribe@icculus.org
</a><br>> Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64</a><br>><br><br><br>---<br>To unsubscribe, send a blank email to <a href="mailto:ut3-unsubscribe@icculus.org">
ut3-unsubscribe@icculus.org</a><br>Mailing list archives: <a href="http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64">http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64</a><br><br><br></blockquote></div><br>