[ut3] Commandline parsing differs w. Linux server

[Apoc]Death death at apoc.org
Tue Oct 16 07:08:53 EDT 2007

Isn't this just typical parsing behavior for bash?  Can you "escape"  
the parentheses by adding a \ before each one?  Better yet, can you  
embrace the whole game options section (from the beginning of the map  
name to the end of the stuff delimited by question marks instead of  
spaces) in quotes, tricking bash into feeding the whole thing as a  
string to the binary?

Wish I had decent testbed hardware to help people with this junk...  : 
(  Hope the idea is helpful anyway...


On Oct 16, 2007, at 4:52 AM, Achton N. Netherclift wrote:

> Ryan,
> please note that the commandline parsing on Linux is not equal to  
> how it
> works on Windows.
> Since the server appears to ignore the .ini's, I've been trying to  
> use the
> command-line to setup map rotation. I tried adding
> ?GameSpecificMapCycles=(GameClassName="UTDeathmatch",Maps=("DM- 
> HeatRay","DM-ShangriLa"))
> to the command line but got back:
> syntax error near unexpected token `('.
> Apparently, this method works on Windows, so there must be some
> discrepancy. Though I would like to get maprotation working, I do  
> not find
> this method (via commandline) of setting up maplists to be  
> intuitive. I'd
> rather do it via ini's.
> Also see this thread about the problem:
> http://www.unrealadmin.org/forums/showthread.php?t=26002
> Cheers,
> Achton
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64

More information about the ut3 mailing list