[ut3] SIGSEGV [segmentation fault]
Sam C-D
kno333 at gmail.com
Thu Dec 27 11:06:25 EST 2007
ah, yes, forgot them, makes no difference though, it didn't get far
enough to give me any error caused by that.
Thanks for the help anyway.
kno3
[Apoc]Death wrote:
> Need dashes on the gamespy items, ie. should be -login=XXXX and
> -password=XXXX
>
> No idea if this will solve your problem or not, but it's something to
> fix anyway.
>
> -Rob
>
> On Dec 27, 2007, at 9:36 AM, Sam C-D wrote:
>
>> Hi, I am having troubles starting my server. When I run my command
>> to start a server, I get a SIGSEGV [segmentation fault].
>> Here is my output from my command:
>> "
>> [kno3 at lizzy Binaries]$ ./ut3 server
>> DM-ShangriLa?MaxPlayers=8?MinNetPlayers=1?game=UTGame.UTDeathmatch?TimeLimit=20?GoalScore=0?Mutator=UTGame.UTMutator_Instagib?AdminPassword=XXXX?bShouldAdvertise=True
>> login=XXXX password=XXXX
>> Init: Version: 3518
>> Init: Epic Internal: 0
>> Init: Compiled: Dec 17 2007 12:17:34
>> Init: Command line: server
>> DM-ShangriLa?MaxPlayers=8?MinNetPlayers=1?game=UTGame.UTDeathmatch?TimeLimit=20?GoalScore=0?Mutator=UTGame.UTMutator_Instagib?AdminPassword=impulse?bShouldAdvertise=True
>> login=kno333 password=impulse
>> Init: Base directory: /home/kno3/ut3-dedicated/Binaries/
>> Init: Character set: Unicode
>> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini
>> Log: GConfig::LoadFile has loaded file:
>> ../UTGame/Config/UTEditorUserSettings.ini
>> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini
>> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini
>> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini
>> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini
>> Init: File handle limit is soft=(1024), hard=(1024).
>> Init: Computer: unknown
>> Init: User: kno3
>> Init: BSD Sockets initialized
>> Init: Presizing for 83221 objects not considered by GC,
>> pre-allocating 0 bytes.
>> Init: Object subsystem initialized
>> Init: Startup System Settings:
>> Init: System Settings:
>> Init: StaticDecals=true
>> Init: DynamicDecals=true
>> Init: DynamicLights=true
>> Init: DynamicShadows=true
>> Init: LightEnvironmentShadows=true
>> Init: CompositeDynamicLights=false
>> Init: DirectionalLightmaps=true
>> Init: MotionBlur=true
>> Init: DepthOfField=true
>> Init: Bloom=true
>> Init: QualityBloom=true
>> Init: Distortion=true
>> Init: DropParticleDistortion=false
>> Init: SpeedTreeLeaves=true
>> Init: SpeedTreeFronds=true
>> Init: OnlyStreamInTextures=false
>> Init: LensFlares=true
>> Init: FogVolumes=true
>> Init: FloatingPointRenderTargets=true
>> Init: Trilinear=false
>> Init: OneFrameThreadLag=true
>> Init: UseVsync=false
>> Init: UpscaleScreenPercentage=true
>> Init: Fullscreen=false
>> Init: AllowD3D10=true
>> Init: EnableHighPolyChars=false
>> Init: SkeletalMeshLODBias=0
>> Init: ParticleLODBias=0
>> Init: DetailMode=2
>> Init: ShadowFilterQualityBias=0
>> Init: MaxAnisotropy=4
>> Init: MaxMultisamples=1
>> Init: MinShadowResolution=32
>> Init: MaxShadowResolution=512
>> Init: ResX=800
>> Init: ResY=600
>> Init: ScreenPercentage=100.000
>> Init: SceneCaptureStreamingMultiplier=1.000
>> Init: FoliageDrawRadiusMultiplier=1.000
>> Init: ShadowTexelsPerPixel=2.000
>> Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
>> Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=
>> 1,MaxLODSize=4096,LODBias=0)
>> Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=
>> 1,MaxLODSize=4096,LODBias=0)
>> Log: TEXTUREGROUP_Character: (MinLODSize=
>> 1,MaxLODSize=4096,LODBias=0)
>> Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=
>> 1,MaxLODSize=4096,LODBias=0)
>> Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=
>> 1,MaxLODSize=4096,LODBias=0)
>> Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
>> Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=
>> 1,MaxLODSize=4096,LODBias=0)
>> Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=
>> 1,MaxLODSize=4096,LODBias=0)
>> Log: TEXTUREGROUP_Vehicle: (MinLODSize=
>> 1,MaxLODSize=4096,LODBias=0)
>> Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=
>> 1,MaxLODSize=4096,LODBias=0)
>> Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=
>> 1,MaxLODSize=4096,LODBias=0)
>> Log: TEXTUREGROUP_Effects: (MinLODSize=
>> 1,MaxLODSize=4096,LODBias=0)
>> Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
>> Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
>> Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize=
>> 1,MaxLODSize=4096,LODBias=0)
>> Log: TEXTUREGROUP_RenderTarget: (MinLODSize=
>> 1,MaxLODSize=4096,LODBias=0)
>> Init: Friendly System Settings:
>> Init: TextureDetail=Level5
>> Init: WorldDetail=Level5
>> Init: bUseVSync=0
>> Init: bUseMSAA=0
>> Init: ScreenPercentage=100
>> Init: UpscaleScreenPercentage=1
>> Init: ResX= 800
>> Init: ResY= 600
>> Init: Fullscreen=0
>> Signal: SIGSEGV [segmentation fault]
>> Aborting.
>>
>> Log:
>> Developer Backtrace:
>> Log: [ 1] ./ut3-bin [0x8d44a12]
>> Log: [ 2] [0xffffe500]
>> Log: [ 3] ./ut3-bin [0x8051b5d]
>> Log: [ 4] ./ut3-bin [0x804b6e2]
>> Log: [ 5] /lib/libc.so.6(__libc_start_main+0xdc) [0x49008dec]
>> Log: [ 6] ./ut3-bin [0x804adc1]
>>
>> Crash information will be saved to your logfile.
>> Exit: Exiting.
>> Exit: Name subsystem shutting down
>> "
>>
>> I have created a symlink in /lib to libPhysXCore.so, and I have
>> edited my /etc/ld.so.conf and added the path to the binary folder of
>> my UT3 server. Still no luck, get the same error all along. I also
>> get no change whether I start it "./ut3 server" or "./ut3-bin server"
>>
>> Any help would be greatly appreciated.
>>
>> kno3
>>
>> ---
>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>
>
>
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>
>
>
More information about the ut3
mailing list