[ut3] SIGSEGV [segmentation fault]

Sam C-D kno333 at gmail.com
Thu Dec 27 11:06:25 EST 2007


ah, yes, forgot them, makes no difference though, it didn't get far 
enough to give me any error caused by that.

Thanks for the help anyway.
kno3

[Apoc]Death wrote:
> Need dashes on the gamespy items, ie. should be -login=XXXX and 
> -password=XXXX
>
> No idea if this will solve your problem or not, but it's something to 
> fix anyway.
>
> -Rob
>
> On Dec 27, 2007, at 9:36 AM, Sam C-D wrote:
>
>> Hi, I am having troubles starting my server.  When I run my command 
>> to start a server, I get a SIGSEGV [segmentation fault].
>> Here is my output from my command:
>> "
>> [kno3 at lizzy Binaries]$ ./ut3 server 
>> DM-ShangriLa?MaxPlayers=8?MinNetPlayers=1?game=UTGame.UTDeathmatch?TimeLimit=20?GoalScore=0?Mutator=UTGame.UTMutator_Instagib?AdminPassword=XXXX?bShouldAdvertise=True 
>> login=XXXX password=XXXX
>> Init: Version: 3518
>> Init: Epic Internal: 0
>> Init: Compiled: Dec 17 2007 12:17:34
>> Init: Command line: server 
>> DM-ShangriLa?MaxPlayers=8?MinNetPlayers=1?game=UTGame.UTDeathmatch?TimeLimit=20?GoalScore=0?Mutator=UTGame.UTMutator_Instagib?AdminPassword=impulse?bShouldAdvertise=True 
>> login=kno333 password=impulse
>> Init: Base directory: /home/kno3/ut3-dedicated/Binaries/
>> Init: Character set: Unicode
>> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditor.ini
>> Log: GConfig::LoadFile has loaded file:  
>> ../UTGame/Config/UTEditorUserSettings.ini
>> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEngine.ini
>> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTGame.ini
>> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTInput.ini
>> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTUI.ini
>> Init: File handle limit is soft=(1024), hard=(1024).
>> Init: Computer: unknown
>> Init: User: kno3
>> Init: BSD Sockets initialized
>> Init: Presizing for 83221 objects not considered by GC, 
>> pre-allocating 0 bytes.
>> Init: Object subsystem initialized
>> Init: Startup System Settings:
>> Init: System Settings:
>> Init:   StaticDecals=true
>> Init:   DynamicDecals=true
>> Init:   DynamicLights=true
>> Init:   DynamicShadows=true
>> Init:   LightEnvironmentShadows=true
>> Init:   CompositeDynamicLights=false
>> Init:   DirectionalLightmaps=true
>> Init:   MotionBlur=true
>> Init:   DepthOfField=true
>> Init:   Bloom=true
>> Init:   QualityBloom=true
>> Init:   Distortion=true
>> Init:   DropParticleDistortion=false
>> Init:   SpeedTreeLeaves=true
>> Init:   SpeedTreeFronds=true
>> Init:   OnlyStreamInTextures=false
>> Init:   LensFlares=true
>> Init:   FogVolumes=true
>> Init:   FloatingPointRenderTargets=true
>> Init:   Trilinear=false
>> Init:   OneFrameThreadLag=true
>> Init:   UseVsync=false
>> Init:   UpscaleScreenPercentage=true
>> Init:   Fullscreen=false
>> Init:   AllowD3D10=true
>> Init:   EnableHighPolyChars=false
>> Init:   SkeletalMeshLODBias=0
>> Init:   ParticleLODBias=0
>> Init:   DetailMode=2
>> Init:   ShadowFilterQualityBias=0
>> Init:   MaxAnisotropy=4
>> Init:   MaxMultisamples=1
>> Init:   MinShadowResolution=32
>> Init:   MaxShadowResolution=512
>> Init:   ResX=800
>> Init:   ResY=600
>> Init:   ScreenPercentage=100.000
>> Init:   SceneCaptureStreamingMultiplier=1.000
>> Init:   FoliageDrawRadiusMultiplier=1.000
>> Init:   ShadowTexelsPerPixel=2.000
>> Log:    TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
>> Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize=   
>> 1,MaxLODSize=4096,LODBias=0)
>> Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize=   
>> 1,MaxLODSize=4096,LODBias=0)
>> Log:    TEXTUREGROUP_Character: (MinLODSize=   
>> 1,MaxLODSize=4096,LODBias=0)
>> Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize=   
>> 1,MaxLODSize=4096,LODBias=0)
>> Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize=   
>> 1,MaxLODSize=4096,LODBias=0)
>> Log:    TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
>> Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize=   
>> 1,MaxLODSize=4096,LODBias=0)
>> Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize=   
>> 1,MaxLODSize=4096,LODBias=0)
>> Log:    TEXTUREGROUP_Vehicle: (MinLODSize=   
>> 1,MaxLODSize=4096,LODBias=0)
>> Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize=   
>> 1,MaxLODSize=4096,LODBias=0)
>> Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize=   
>> 1,MaxLODSize=4096,LODBias=0)
>> Log:    TEXTUREGROUP_Effects: (MinLODSize=   
>> 1,MaxLODSize=4096,LODBias=0)
>> Log:    TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
>> Log:    TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
>> Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize=   
>> 1,MaxLODSize=4096,LODBias=0)
>> Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=   
>> 1,MaxLODSize=4096,LODBias=0)
>> Init: Friendly System Settings:
>> Init:   TextureDetail=Level5
>> Init:   WorldDetail=Level5
>> Init:   bUseVSync=0
>> Init:   bUseMSAA=0
>> Init:   ScreenPercentage=100
>> Init:   UpscaleScreenPercentage=1
>> Init:   ResX= 800
>> Init:   ResY= 600
>> Init:   Fullscreen=0
>> Signal: SIGSEGV [segmentation fault]
>> Aborting.
>>
>> Log:
>> Developer Backtrace:
>> Log: [ 1]  ./ut3-bin [0x8d44a12]
>> Log: [ 2]  [0xffffe500]
>> Log: [ 3]  ./ut3-bin [0x8051b5d]
>> Log: [ 4]  ./ut3-bin [0x804b6e2]
>> Log: [ 5]  /lib/libc.so.6(__libc_start_main+0xdc) [0x49008dec]
>> Log: [ 6]  ./ut3-bin [0x804adc1]
>>
>> Crash information will be saved to your logfile.
>> Exit: Exiting.
>> Exit: Name subsystem shutting down
>> "
>>
>> I have created a symlink in /lib to libPhysXCore.so, and I have 
>> edited my /etc/ld.so.conf and added the path to the binary folder of 
>> my UT3 server.  Still no luck, get the same error all along.  I also 
>> get no change whether I start it "./ut3 server" or "./ut3-bin server"
>>
>> Any help would be greatly appreciated.
>>
>> kno3
>>
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>
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