[ut3] SIGSEGV [segmentation fault]

[Apoc]Death death at apoc.org
Thu Dec 27 10:53:08 EST 2007


Need dashes on the gamespy items, ie. should be -login=XXXX and - 
password=XXXX

No idea if this will solve your problem or not, but it's something to  
fix anyway.

-Rob

On Dec 27, 2007, at 9:36 AM, Sam C-D wrote:

> Hi, I am having troubles starting my server.  When I run my command  
> to start a server, I get a SIGSEGV [segmentation fault].
> Here is my output from my command:
> "
> [kno3 at lizzy Binaries]$ ./ut3 server DM-ShangriLa?MaxPlayers=8? 
> MinNetPlayers=1?game=UTGame.UTDeathmatch?TimeLimit=20?GoalScore=0? 
> Mutator=UTGame.UTMutator_Instagib?AdminPassword=XXXX? 
> bShouldAdvertise=True login=XXXX password=XXXX
> Init: Version: 3518
> Init: Epic Internal: 0
> Init: Compiled: Dec 17 2007 12:17:34
> Init: Command line: server DM-ShangriLa?MaxPlayers=8? 
> MinNetPlayers=1?game=UTGame.UTDeathmatch?TimeLimit=20?GoalScore=0? 
> Mutator=UTGame.UTMutator_Instagib?AdminPassword=impulse? 
> bShouldAdvertise=True login=kno333 password=impulse
> Init: Base directory: /home/kno3/ut3-dedicated/Binaries/
> Init: Character set: Unicode
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditor.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/ 
> UTEditorUserSettings.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEngine.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTGame.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTInput.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTUI.ini
> Init: File handle limit is soft=(1024), hard=(1024).
> Init: Computer: unknown
> Init: User: kno3
> Init: BSD Sockets initialized
> Init: Presizing for 83221 objects not considered by GC, pre- 
> allocating 0 bytes.
> Init: Object subsystem initialized
> Init: Startup System Settings:
> Init: System Settings:
> Init:   StaticDecals=true
> Init:   DynamicDecals=true
> Init:   DynamicLights=true
> Init:   DynamicShadows=true
> Init:   LightEnvironmentShadows=true
> Init:   CompositeDynamicLights=false
> Init:   DirectionalLightmaps=true
> Init:   MotionBlur=true
> Init:   DepthOfField=true
> Init:   Bloom=true
> Init:   QualityBloom=true
> Init:   Distortion=true
> Init:   DropParticleDistortion=false
> Init:   SpeedTreeLeaves=true
> Init:   SpeedTreeFronds=true
> Init:   OnlyStreamInTextures=false
> Init:   LensFlares=true
> Init:   FogVolumes=true
> Init:   FloatingPointRenderTargets=true
> Init:   Trilinear=false
> Init:   OneFrameThreadLag=true
> Init:   UseVsync=false
> Init:   UpscaleScreenPercentage=true
> Init:   Fullscreen=false
> Init:   AllowD3D10=true
> Init:   EnableHighPolyChars=false
> Init:   SkeletalMeshLODBias=0
> Init:   ParticleLODBias=0
> Init:   DetailMode=2
> Init:   ShadowFilterQualityBias=0
> Init:   MaxAnisotropy=4
> Init:   MaxMultisamples=1
> Init:   MinShadowResolution=32
> Init:   MaxShadowResolution=512
> Init:   ResX=800
> Init:   ResY=600
> Init:   ScreenPercentage=100.000
> Init:   SceneCaptureStreamingMultiplier=1.000
> Init:   FoliageDrawRadiusMultiplier=1.000
> Init:   ShadowTexelsPerPixel=2.000
> Log:    TEXTUREGROUP_World: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Character: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Weapon: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Vehicle: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Effects: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Skybox: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Init: Friendly System Settings:
> Init:   TextureDetail=Level5
> Init:   WorldDetail=Level5
> Init:   bUseVSync=0
> Init:   bUseMSAA=0
> Init:   ScreenPercentage=100
> Init:   UpscaleScreenPercentage=1
> Init:   ResX= 800
> Init:   ResY= 600
> Init:   Fullscreen=0
> Signal: SIGSEGV [segmentation fault]
> Aborting.
>
> Log:
> Developer Backtrace:
> Log: [ 1]  ./ut3-bin [0x8d44a12]
> Log: [ 2]  [0xffffe500]
> Log: [ 3]  ./ut3-bin [0x8051b5d]
> Log: [ 4]  ./ut3-bin [0x804b6e2]
> Log: [ 5]  /lib/libc.so.6(__libc_start_main+0xdc) [0x49008dec]
> Log: [ 6]  ./ut3-bin [0x804adc1]
>
> Crash information will be saved to your logfile.
> Exit: Exiting.
> Exit: Name subsystem shutting down
> "
>
> I have created a symlink in /lib to libPhysXCore.so, and I have  
> edited my /etc/ld.so.conf and added the path to the binary folder  
> of my UT3 server.  Still no luck, get the same error all along.  I  
> also get no change whether I start it "./ut3 server" or "./ut3-bin  
> server"
>
> Any help would be greatly appreciated.
>
> kno3
>
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>




More information about the ut3 mailing list