[ut3] SIGSEGV [segmentation fault]

Diego Oubina doubina at funbox3d.com
Thu Dec 27 13:19:36 EST 2007


Kno3,

Make sure the GameSpy account you are using was created using a retail  
copy of the game.
I had the same problem and was beating my head against my desk for  
days, until I read something in the official epic forums that clearly  
says to do that.

At first I was just using some random account I had created directly  
thru the gamespy.com website.

Hope this helps!

Best Regards and Happy New Year.
=)
-- 
Diego





On Dec 27, 2007, at 11:06 AM, Sam C-D wrote:

> ah, yes, forgot them, makes no difference though, it didn't get far  
> enough to give me any error caused by that.
>
> Thanks for the help anyway.
> kno3
>
> [Apoc]Death wrote:
>> Need dashes on the gamespy items, ie. should be -login=XXXX and - 
>> password=XXXX
>>
>> No idea if this will solve your problem or not, but it's something  
>> to fix anyway.
>>
>> -Rob
>>
>> On Dec 27, 2007, at 9:36 AM, Sam C-D wrote:
>>
>>> Hi, I am having troubles starting my server.  When I run my  
>>> command to start a server, I get a SIGSEGV [segmentation fault].
>>> Here is my output from my command:
>>> "
>>> [kno3 at lizzy Binaries]$ ./ut3 server DM-ShangriLa?MaxPlayers=8? 
>>> MinNetPlayers=1?game=UTGame.UTDeathmatch?TimeLimit=20?GoalScore=0? 
>>> Mutator=UTGame.UTMutator_Instagib?AdminPassword=XXXX? 
>>> bShouldAdvertise=True login=XXXX password=XXXX
>>> Init: Version: 3518
>>> Init: Epic Internal: 0
>>> Init: Compiled: Dec 17 2007 12:17:34
>>> Init: Command line: server DM-ShangriLa?MaxPlayers=8? 
>>> MinNetPlayers=1?game=UTGame.UTDeathmatch?TimeLimit=20?GoalScore=0? 
>>> Mutator=UTGame.UTMutator_Instagib?AdminPassword=impulse? 
>>> bShouldAdvertise=True login=kno333 password=impulse
>>> Init: Base directory: /home/kno3/ut3-dedicated/Binaries/
>>> Init: Character set: Unicode
>>> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/ 
>>> UTEditor.ini
>>> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/ 
>>> UTEditorUserSettings.ini
>>> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/ 
>>> UTEngine.ini
>>> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTGame.ini
>>> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/ 
>>> UTInput.ini
>>> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTUI.ini
>>> Init: File handle limit is soft=(1024), hard=(1024).
>>> Init: Computer: unknown
>>> Init: User: kno3
>>> Init: BSD Sockets initialized
>>> Init: Presizing for 83221 objects not considered by GC, pre- 
>>> allocating 0 bytes.
>>> Init: Object subsystem initialized
>>> Init: Startup System Settings:
>>> Init: System Settings:
>>> Init:   StaticDecals=true
>>> Init:   DynamicDecals=true
>>> Init:   DynamicLights=true
>>> Init:   DynamicShadows=true
>>> Init:   LightEnvironmentShadows=true
>>> Init:   CompositeDynamicLights=false
>>> Init:   DirectionalLightmaps=true
>>> Init:   MotionBlur=true
>>> Init:   DepthOfField=true
>>> Init:   Bloom=true
>>> Init:   QualityBloom=true
>>> Init:   Distortion=true
>>> Init:   DropParticleDistortion=false
>>> Init:   SpeedTreeLeaves=true
>>> Init:   SpeedTreeFronds=true
>>> Init:   OnlyStreamInTextures=false
>>> Init:   LensFlares=true
>>> Init:   FogVolumes=true
>>> Init:   FloatingPointRenderTargets=true
>>> Init:   Trilinear=false
>>> Init:   OneFrameThreadLag=true
>>> Init:   UseVsync=false
>>> Init:   UpscaleScreenPercentage=true
>>> Init:   Fullscreen=false
>>> Init:   AllowD3D10=true
>>> Init:   EnableHighPolyChars=false
>>> Init:   SkeletalMeshLODBias=0
>>> Init:   ParticleLODBias=0
>>> Init:   DetailMode=2
>>> Init:   ShadowFilterQualityBias=0
>>> Init:   MaxAnisotropy=4
>>> Init:   MaxMultisamples=1
>>> Init:   MinShadowResolution=32
>>> Init:   MaxShadowResolution=512
>>> Init:   ResX=800
>>> Init:   ResY=600
>>> Init:   ScreenPercentage=100.000
>>> Init:   SceneCaptureStreamingMultiplier=1.000
>>> Init:   FoliageDrawRadiusMultiplier=1.000
>>> Init:   ShadowTexelsPerPixel=2.000
>>> Log:    TEXTUREGROUP_World: (MinLODSize=    
>>> 1,MaxLODSize=4096,LODBias=0)
>>> Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize=    
>>> 1,MaxLODSize=4096,LODBias=0)
>>> Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize=    
>>> 1,MaxLODSize=4096,LODBias=0)
>>> Log:    TEXTUREGROUP_Character: (MinLODSize=    
>>> 1,MaxLODSize=4096,LODBias=0)
>>> Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize=    
>>> 1,MaxLODSize=4096,LODBias=0)
>>> Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize=    
>>> 1,MaxLODSize=4096,LODBias=0)
>>> Log:    TEXTUREGROUP_Weapon: (MinLODSize=    
>>> 1,MaxLODSize=4096,LODBias=0)
>>> Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize=    
>>> 1,MaxLODSize=4096,LODBias=0)
>>> Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize=    
>>> 1,MaxLODSize=4096,LODBias=0)
>>> Log:    TEXTUREGROUP_Vehicle: (MinLODSize=    
>>> 1,MaxLODSize=4096,LODBias=0)
>>> Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize=    
>>> 1,MaxLODSize=4096,LODBias=0)
>>> Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize=    
>>> 1,MaxLODSize=4096,LODBias=0)
>>> Log:    TEXTUREGROUP_Effects: (MinLODSize=    
>>> 1,MaxLODSize=4096,LODBias=0)
>>> Log:    TEXTUREGROUP_Skybox: (MinLODSize=    
>>> 1,MaxLODSize=4096,LODBias=0)
>>> Log:    TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
>>> Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize=    
>>> 1,MaxLODSize=4096,LODBias=0)
>>> Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=    
>>> 1,MaxLODSize=4096,LODBias=0)
>>> Init: Friendly System Settings:
>>> Init:   TextureDetail=Level5
>>> Init:   WorldDetail=Level5
>>> Init:   bUseVSync=0
>>> Init:   bUseMSAA=0
>>> Init:   ScreenPercentage=100
>>> Init:   UpscaleScreenPercentage=1
>>> Init:   ResX= 800
>>> Init:   ResY= 600
>>> Init:   Fullscreen=0
>>> Signal: SIGSEGV [segmentation fault]
>>> Aborting.
>>>
>>> Log:
>>> Developer Backtrace:
>>> Log: [ 1]  ./ut3-bin [0x8d44a12]
>>> Log: [ 2]  [0xffffe500]
>>> Log: [ 3]  ./ut3-bin [0x8051b5d]
>>> Log: [ 4]  ./ut3-bin [0x804b6e2]
>>> Log: [ 5]  /lib/libc.so.6(__libc_start_main+0xdc) [0x49008dec]
>>> Log: [ 6]  ./ut3-bin [0x804adc1]
>>>
>>> Crash information will be saved to your logfile.
>>> Exit: Exiting.
>>> Exit: Name subsystem shutting down
>>> "
>>>
>>> I have created a symlink in /lib to libPhysXCore.so, and I have  
>>> edited my /etc/ld.so.conf and added the path to the binary folder  
>>> of my UT3 server.  Still no luck, get the same error all along.  I  
>>> also get no change whether I start it "./ut3 server" or "./ut3-bin  
>>> server"
>>>
>>> Any help would be greatly appreciated.
>>>
>>> kno3
>>>
>>> ---
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>>>
>>
>>
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>>
>>
>>
>
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>
>
>

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