[ut2004] general engine question

cameron at aberdeenlanparty.co.uk cameron at aberdeenlanparty.co.uk
Fri Mar 10 15:48:10 EST 2006


yarrr EAGames needs to a page out of Epics book, support the server 
community from the very start :) I dont buy many games but the UT series 
will always get my money :)

----- Original Message ----- 
From: "Ryan C. Gordon" <icculus at icculus.org>
To: <ut2004 at icculus.org>
Sent: Thursday, March 09, 2006 1:45 PM
Subject: Re: [ut2004] general engine question


>
>> they are no *.so files in the game since version 2004.
>> the linux port never support the loading of native functions, just 
>> uscript?
>
> Scripts can call native functions that are supplied by Epic, but can't add 
> native functions of their own. This is true on all platforms for UT2003 
> and UT2004 (but wasn't true on the original Unreal Tournament).
>
> Since we don't allow mods to supply native code, we now statically link 
> the whole thing on Linux. Win32 (but not Win64) still supplies DLLs, 
> because there wasn't a motivation to clean this up.
>
> All platforms are statically linked for UT2007.
>
> --ryan.
>
>
>
>
>
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