[ut2004] general engine question

cameron at aberdeenlanparty.co.uk cameron at aberdeenlanparty.co.uk
Sat Mar 11 13:43:53 EST 2006


lol forgot I had read reciept enabled sorry all :)
----- Original Message ----- 
From: <cameron at aberdeenlanparty.co.uk>
To: <ut2004 at icculus.org>
Sent: Friday, March 10, 2006 8:48 PM
Subject: Re: [ut2004] general engine question


> yarrr EAGames needs to a page out of Epics book, support the server 
> community from the very start :) I dont buy many games but the UT series 
> will always get my money :)
>
> ----- Original Message ----- 
> From: "Ryan C. Gordon" <icculus at icculus.org>
> To: <ut2004 at icculus.org>
> Sent: Thursday, March 09, 2006 1:45 PM
> Subject: Re: [ut2004] general engine question
>
>
>>
>>> they are no *.so files in the game since version 2004.
>>> the linux port never support the loading of native functions, just 
>>> uscript?
>>
>> Scripts can call native functions that are supplied by Epic, but can't 
>> add native functions of their own. This is true on all platforms for 
>> UT2003 and UT2004 (but wasn't true on the original Unreal Tournament).
>>
>> Since we don't allow mods to supply native code, we now statically link 
>> the whole thing on Linux. Win32 (but not Win64) still supplies DLLs, 
>> because there wasn't a motivation to clean this up.
>>
>> All platforms are statically linked for UT2007.
>>
>> --ryan.
>>
>>
>>
>>
>>
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>
>
>
>
>
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