[ut2004] server tick rate and fps
boagenator at gmail.com
Mon Oct 10 23:56:29 EDT 2005
Heh I know servers that run on 60 tick.
Personally, I find 20-25 to be fine.
On 11/10/05, rob larkin <manifold at manifoldone.com> wrote:
> In the last few months I've seen a lot of servers raising tick rates to
> 35 and even higher. I think it's way too high. But I'm not having any
> luck convincing anyone. And I get really annoying fps lag on (only)
> those servers especially if ppl come close to me (no p/l though, and my
> box is a good performer).
> I've read all I can find (unrealadmin, etc.); I think that if the
> default tick rate is 35 for lan (100mb p/s) and the default for internet
> is 20 (56k to 3mb p/s) that should be enough info to demonstrate that 35
> is too high for internet play. But it's not. Anyone know of an
> authoritative write up that's newer than that old one on unreal admin?
Lack of planning on your part does not constitute an emergency on mine.
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