server tick rate and fps
manifold at manifoldone.com
Mon Oct 10 21:44:01 EDT 2005
In the last few months I've seen a lot of servers raising tick rates to
35 and even higher. I think it's way too high. But I'm not having any
luck convincing anyone. And I get really annoying fps lag on (only)
those servers especially if ppl come close to me (no p/l though, and my
box is a good performer).
I've read all I can find (unrealadmin, etc.); I think that if the
default tick rate is 35 for lan (100mb p/s) and the default for internet
is 20 (56k to 3mb p/s) that should be enough info to demonstrate that 35
is too high for internet play. But it's not. Anyone know of an
authoritative write up that's newer than that old one on unreal admin?
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