[ut2004] server tick rate and fps

rob larkin manifold at manifoldone.com
Tue Oct 11 14:00:53 EDT 2005


>On 11/10/05, rob larkin <manifold at manifoldone.com> wrote:
>  
>
>>In the last few months I've seen a lot of servers raising tick rates to
>>35 and even higher.  I think it's way too high.  But I'm not having any
>>luck convincing anyone.  And I get really annoying fps lag on (only)
>>those servers especially if ppl come close to me (no p/l though, and my
>>box is a good performer).
>>
>>I've read all I can find (unrealadmin, etc.); I think that if the
>>default tick rate is 35 for lan (100mb p/s) and the default for internet
>>is 20 (56k to 3mb p/s) that should be enough info to demonstrate that 35
>>is too high for internet play.  But it's not.  Anyone know of an
>>authoritative write up that's newer than that old one on unreal admin?
>>
>>Thx
>>
>>    
>>
>Alex Boag-Munroe wrote:
>
>  Heh I know servers that run on 60 tick.
>
>Personally, I find 20-25 to be fine.
>
>
>--
>Alex Boag-Munroe
>
>Lack of planning on your part does not constitute an emergency on mine.
>  
>

Yes, I also know servers that run on 60 tick.  And except for a couple 
of 1v1 dm servers they're horrible.  Servers with high tick /can/ 
perform well most of the time, but they usually experience a big shudder 
at the most inconvenient time, like when there's 4 or 5 players fighting 
over a powerup.

Anyway, I'm still looking for something recent and authoritative...

Thx




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