[ut2004] server tick rate and fps
manifold at manifoldone.com
Tue Oct 11 14:00:53 EDT 2005
>On 11/10/05, rob larkin <manifold at manifoldone.com> wrote:
>>In the last few months I've seen a lot of servers raising tick rates to
>>35 and even higher. I think it's way too high. But I'm not having any
>>luck convincing anyone. And I get really annoying fps lag on (only)
>>those servers especially if ppl come close to me (no p/l though, and my
>>box is a good performer).
>>I've read all I can find (unrealadmin, etc.); I think that if the
>>default tick rate is 35 for lan (100mb p/s) and the default for internet
>>is 20 (56k to 3mb p/s) that should be enough info to demonstrate that 35
>>is too high for internet play. But it's not. Anyone know of an
>>authoritative write up that's newer than that old one on unreal admin?
>Alex Boag-Munroe wrote:
> Heh I know servers that run on 60 tick.
>Personally, I find 20-25 to be fine.
>Lack of planning on your part does not constitute an emergency on mine.
Yes, I also know servers that run on 60 tick. And except for a couple
of 1v1 dm servers they're horrible. Servers with high tick /can/
perform well most of the time, but they usually experience a big shudder
at the most inconvenient time, like when there's 4 or 5 players fighting
over a powerup.
Anyway, I'm still looking for something recent and authoritative...
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