[ut2004] ECE bomb [w/latest patch]

Rick zajelo3 at cfl.rr.com
Sun Oct 10 23:59:28 EDT 2004


Tom Emerson wrote:

>Drat!
>
>I got tired of constantly getting "server refused to send the file ..." [after 
>reaching 100% downloaded], so I decided to download the ECE pack to at least 
>get some new maps.  I have the latest patch installed [or so the log says] 
>and after un(B)zipping the file and copying over my installation, my startup 
>log reads as such:
>
>===============================
>Log: Log file open, Sun Oct 10 19:40:46 2004
>Init: Name subsystem initialized
>Init: Version: 3323 (128.29)
>Init: Compiled: Sep 10 2004 04:25:40
>Init: Command line: 
>Init: (This is Linux64 patch version 3323.0)
>Init: Character set: Unicode
>Init: Base directory: /home/tom/ut2004/System/
>Init: Ini:UT2004.ini   UserIni:User.ini
>Init: Build label: UT2004 Build UT2004_Build_[2004-09-07_17.17]
>Init: Object subsystem initialized
>Warning: Missing Class Class Editor.TransBuffer
>Log: Initializing OpenGLDrv...
>Log: binding libGL.so.1
>Log: Game class is 'GameInfo'
>Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 3.325897...
>ScriptLog: GameInfo::InitGame : bEnableStatLogging False
>Log: Browse: 
>NvidiaLogo.ut2?Name=Starman9x?Class=Engine.Pawn?Character=Mr.Crow?team=255?Sex=M
>Log: Collecting garbage
>Log: Purging garbage
>Log: Garbage: objects: 33496->33495; refs: 347606
>Log: Game class is 'CinematicGame'
>Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 4.904631...
>ScriptLog: GameInfo::InitGame : bEnableStatLogging False
>Log: Created and initialized a new SDL viewport.
>Critical: ReadFile beyond EOF 0+4/0
>Exit: Executing UObject::StaticShutdownAfterError
>Exit: Executing USDLClient::ShutdownAfterError
>Exit: Exiting.
>Log: FileManager: Reading 0 GByte 53 MByte 1001 KByte 524 Bytes from HD took 
>0.425802 seconds (0.242561 reading, 0.183241 seeking).
>Log: FileManager: 0.000000 seconds spent with misc. duties
>Uninitialized: Name subsystem shut down
>Uninitialized: Log file closed, Sun Oct 10 19:40:51 2004
>=======================================
>
>I think I've seen a message regarding the "missing class Editor.TransBuffer" 
>before (though I don't know if that's a problem if all you want to do is 
>play, not edit maps...), but the one that torques me is "Critical: ReadFile 
>beyond EOF 0+4/0" -- WHAT damn file did it try to read past the EOF?  Did 
>something get corrupted along the way?  Could I try to find/repair the file?  
>[like add four spaces to the end, so at the very least it won't crap out on 
>EOF?  'course, those missing 4 bytes might hold something important and 
>spaces weren't it :) ]
>
>Looks like I'm off the player roster till this gets fixed -- I don't really 
>want to go through the hassle of re-install / re-patch / re-patch / 
>re-patch / re-patch..... until I'm back to "current" :(
>
>  
>
I thought that all you have to do is apply the latest patch. Or are they 
cumulative and all of them have to be applied?

                Rick B



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