[ut2004] Weird graphics Issues with Radeon 9000
boristhehackr at cox.net
Sun May 2 00:47:47 EDT 2004
I have a Radeon 9500 Pro running with FC1 all updated to shyza and i
havnt been able to play ut2k4 OR Americas Army for more than 5 mins with
out getting this issue (the graphic gliching issue) ive tried EVERYTHING
and still nothing works, even when i do "flush" in console, it fixes it
for about 2 seconds, and then it goes right back to gliching, sometimes
i even get a kick out if not a lock up.
any one got any ideas on THIS one?
On Sat, 2004-05-01 at 12:31, Nathan Van Eps wrote:
> I get this rarely when the texture level is set to low. I have a
> On Sat, 2004-05-01 at 16:52, Gian Paolo Mureddu wrote:
> > Ben Zeigler wrote:
> > > Archives for this list seem to be down, so don't yell at me for a
> > > repeat. Anyway, I recently purchased the DVD version of UT2k4 and
> > > installed it on my linux box. I have an IBM T41 with a Radeon
> > > 9000. I'm running unstable debian with kernel 2.6.5, and have the
> > > 3.7.6 version of the proprietary ATI driver that I downloaded from
> > > http://xoomer.virgilio.it/flavio.stanchina/debian/fglrx-installer.html . I am using Xfree 4.3
> > >
> > > Anyway, here's my issue. The menus work perfectly. SOME maps work
> > > perfectly. Specifically, I can run the first DM mission in single
> > > player fine at 640x480 (at around 70 fps, even). However, somewhat
> > > randomly at higher resolutions, the screen will totally screw up.
> > > It displays a variety of grey triangles that seem to extend in
> > > completely random directions. The weapon model still draws
> > > correctly. These triangles even extend in front of the menu when I
> > > press EScape, occaisionally. On other maps, this corruption or
> > > whatever happens as soon as the map loads. I can't figure out what
> > > exactly causes it. When this doesnt happen, the graphics look
> > > perfect and run at accelerated speed. Any idea what's up?
> > >
> > > -JZig
> > >
> > AFAIK this is a problem with the ATi drivers and some early Z tests...
> > However I'm not sure... does it look something like this? (See
> > attached image)
> > If so you can correct this with the console command "flush", I've
> > noticed this on my 9500 when texture level is anywhere beyond normal.
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