[ut2004] Help with AS-Mothership
Ian Hastie
ianh at iahastie.clara.net
Tue Mar 30 06:19:21 EST 2004
On Monday 29 Mar 2004 22:13, Alex Hunsaker wrote:
> On Tue, 2004-03-30 at 03:52, Mike Odegard wrote:
> > Ryan C. Gordon wrote:
> > >>WOW! That made a _huge_ difference. That map is actually playable now.
> > >>Thanks! What does "VARSize" actually control?
> > >
> > >Amount of memory, in megabytes, that we allocate for the
> > >GL_vertex_array_range extension. Basically, this is the amount of static
> > >geometry we can cache in AGP memory.
> > >
> > >Mothership is a monster, so upping the allocation helps. Putting this
> > >too high is bad, though. Putting it too low, as you saw, forces us off
> > >the VAR path, which is very very slow.
> >
> > How much is too high?
> > For example, my Linux gamebox has 1.5 GB ram.
> > Can you suggest a good VARSize? Or should I leave it alone?
>
> I think its the ram on your video card but i could be wrong
More likely it's system RAM allocated to AGP. That is up to the maximum size
of your AGP aperture as set in the BIOS.
--
Ian.
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