[ut2004] Help with AS-Mothership

Mike Odegard linux at odegardfamily.org
Mon Mar 29 23:29:51 EST 2004


Alex Hunsaker wrote:

>On Tue, 2004-03-30 at 03:52, Mike Odegard wrote:
>  
>
>>Ryan C. Gordon wrote:
>>
>>    
>>
>>>>WOW! That made a _huge_ difference. That map is actually playable now. 
>>>>Thanks! What does "VARSize" actually control?
>>>>   
>>>>
>>>>        
>>>>
>>>Amount of memory, in megabytes, that we allocate for the
>>>GL_vertex_array_range extension. Basically, this is the amount of static
>>>geometry we can cache in AGP memory.
>>>
>>>Mothership is a monster, so upping the allocation helps. Putting this
>>>too high is bad, though. Putting it too low, as you saw, forces us off
>>>the VAR path, which is very very slow.
>>>
>>>--ryan.
>>>
>>>
>>>
>>>
>>> 
>>>
>>>      
>>>
>>How much is too high?
>>For example, my Linux gamebox has 1.5 GB ram.
>>Can you suggest a good VARSize?  Or should I leave it alone?
>>
>>    
>>
>I think its the ram on your video card but i could be wrong
>
>
>  
>
Ok, the video card has 256 MB ram.
Any suggestion on VARSize then?




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