[ut2004] Help with AS-Mothership

Alex Hunsaker alexhun at earthlink.net
Mon Mar 29 16:13:12 EST 2004


On Tue, 2004-03-30 at 03:52, Mike Odegard wrote:
> Ryan C. Gordon wrote:
> 
> >>WOW! That made a _huge_ difference. That map is actually playable now. 
> >>Thanks! What does "VARSize" actually control?
> >>    
> >>
> >
> >Amount of memory, in megabytes, that we allocate for the
> >GL_vertex_array_range extension. Basically, this is the amount of static
> >geometry we can cache in AGP memory.
> >
> >Mothership is a monster, so upping the allocation helps. Putting this
> >too high is bad, though. Putting it too low, as you saw, forces us off
> >the VAR path, which is very very slow.
> >
> >--ryan.
> >
> >
> >
> >
> >  
> >
> How much is too high?
> For example, my Linux gamebox has 1.5 GB ram.
> Can you suggest a good VARSize?  Or should I leave it alone?
> 
I think its the ram on your video card but i could be wrong




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