[ut2004] Help with AS-Mothership
linux at odegardfamily.org
Mon Mar 29 22:52:06 EST 2004
Ryan C. Gordon wrote:
>>WOW! That made a _huge_ difference. That map is actually playable now.
>>Thanks! What does "VARSize" actually control?
>Amount of memory, in megabytes, that we allocate for the
>GL_vertex_array_range extension. Basically, this is the amount of static
>geometry we can cache in AGP memory.
>Mothership is a monster, so upping the allocation helps. Putting this
>too high is bad, though. Putting it too low, as you saw, forces us off
>the VAR path, which is very very slow.
How much is too high?
For example, my Linux gamebox has 1.5 GB ram.
Can you suggest a good VARSize? Or should I leave it alone?
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