[ut2004] Help with AS-Mothership
Derek W.
pydron at charter.net
Mon Mar 29 22:40:13 EST 2004
Mike Odegard wrote:
> Ryan C. Gordon wrote:
>
>>> WOW! That made a _huge_ difference. That map is actually playable
>>> now. Thanks! What does "VARSize" actually control?
>>>
>>
>>
>> Amount of memory, in megabytes, that we allocate for the
>> GL_vertex_array_range extension. Basically, this is the amount of static
>> geometry we can cache in AGP memory.
>>
>> Mothership is a monster, so upping the allocation helps. Putting this
>> too high is bad, though. Putting it too low, as you saw, forces us off
>> the VAR path, which is very very slow.
>>
>> --ryan.
>>
>>
>>
>>
>>
>>
> How much is too high?
> For example, my Linux gamebox has 1.5 GB ram.
> Can you suggest a good VARSize? Or should I leave it alone?
>
>
I don't think you should use system memory as a reference for this
value, you should use your video card memory. Correct me if I am wrong.
- Derek W.
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