[ut2004] Help with AS-Mothership

Derek W. pydron at charter.net
Mon Mar 29 22:40:13 EST 2004


Mike Odegard wrote:

> Ryan C. Gordon wrote:
>
>>> WOW! That made a _huge_ difference. That map is actually playable 
>>> now. Thanks! What does "VARSize" actually control?
>>>   
>>
>>
>> Amount of memory, in megabytes, that we allocate for the
>> GL_vertex_array_range extension. Basically, this is the amount of static
>> geometry we can cache in AGP memory.
>>
>> Mothership is a monster, so upping the allocation helps. Putting this
>> too high is bad, though. Putting it too low, as you saw, forces us off
>> the VAR path, which is very very slow.
>>
>> --ryan.
>>
>>
>>
>>
>>  
>>
> How much is too high?
> For example, my Linux gamebox has 1.5 GB ram.
> Can you suggest a good VARSize?  Or should I leave it alone?
>
>
I don't think you should use system memory as a reference for this 
value, you should use your video card memory.  Correct me if I am wrong.

- Derek W.



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