[ut2004] missing eyecandy with openGL?

Gian Paolo Mureddu Thetargos at tutopia.com
Fri Mar 26 23:13:35 EST 2004


deathwire at austin2600.org wrote:

>Quoting Alex Malinovich <demonbane at the-love-shack.net>:
>
>  
>
>>On Fri, 2004-03-26 at 08:11, Tony Jones wrote:
>>    
>>
>>>So, um, is this actually going to be added in a patch in the future or
>>>is UT2004 linux just doomed to be a step behind?
>>>
>>>Suddenly id looks that much better for coding opengl start to finish :-)
>>>
>>>Tony Jones
>>>"Sir-Tez"
>>>      
>>>
>>I've always been amazed by the engines that id has put out over the
>>years. From what I hear John Carmack is every bit as brilliant as all
>>the hype makes him out to be, so it's probably well deserved.
>>Unfortunately, I just never found most of id's games to be quite as fun
>>as UT. (Though games based on id engines, like Return to Castle
>>Wolfenstein, are incredible.)
>>
>>-- 
>>    
>>
>
>Return to Castle Wolfenstein looked pretty cool, I still haven't bought it yet
>though.  In my opinion, Unreal (the original) was the most beautiful game,
>expecially at the time.  I think they even had a patch to do dynmic shadowing
>using stencil buffers.  I quit playing unreal after they did the patch that
>changed all the sounds for the weapons and changed the gameplay, and wish I
>could still play the original version, but under linux instead.
>
>  
>
Well in fact you can play the original Unreal in Linux either via UT 
classic (with the OldSkool mod) or use the program found at this page: 
http://www.icculus.org/~chunky/ut/unreal/ 
<http://www.icculus.org/%7Echunky/ut/unreal/> Have fun!



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