[ut2004] missing eyecandy with openGL?
Gian Paolo Mureddu
Thetargos at tutopia.com
Fri Mar 26 23:13:35 EST 2004
deathwire at austin2600.org wrote:
>Quoting Alex Malinovich <demonbane at the-love-shack.net>:
>>On Fri, 2004-03-26 at 08:11, Tony Jones wrote:
>>>So, um, is this actually going to be added in a patch in the future or
>>>is UT2004 linux just doomed to be a step behind?
>>>Suddenly id looks that much better for coding opengl start to finish :-)
>>I've always been amazed by the engines that id has put out over the
>>years. From what I hear John Carmack is every bit as brilliant as all
>>the hype makes him out to be, so it's probably well deserved.
>>Unfortunately, I just never found most of id's games to be quite as fun
>>as UT. (Though games based on id engines, like Return to Castle
>>Wolfenstein, are incredible.)
>Return to Castle Wolfenstein looked pretty cool, I still haven't bought it yet
>though. In my opinion, Unreal (the original) was the most beautiful game,
>expecially at the time. I think they even had a patch to do dynmic shadowing
>using stencil buffers. I quit playing unreal after they did the patch that
>changed all the sounds for the weapons and changed the gameplay, and wish I
>could still play the original version, but under linux instead.
Well in fact you can play the original Unreal in Linux either via UT
classic (with the OldSkool mod) or use the program found at this page:
<http://www.icculus.org/%7Echunky/ut/unreal/> Have fun!
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