[ut2004] DVD special edition

Paul subsolar at subsolar.org
Thu Mar 11 18:36:08 EST 2004

On Thu, 2004-03-11 at 16:29, Ryan C. Gordon wrote:
> You can move around the map when the server has stopped sending you
> packets, due to client-side prediction, but the server has to approve
> you firing your gun, which is why you'll see the gun fire on your side
> but no rocket launch, etc. If the server were to start responding again,
> you'd warp back to your old position regardless of where you moved in
> the meantime.
> UDP sockets don't have a concept of "dropping connections"...there's
> just the absence of new packets for X amount of time, and Unreal is
> fairly liberal about waiting around for new data to arrive. If no data
> shows up for long enough, eventually you'll get booted from the game
> with an error message on your screen.

One thing I've noticed since I run a server is that for some
un-explained reason for 2-3 users the game will crash simultaneously (I
know I hear their bitching over TeamSpeak).  I've never had this happen
personally but it sometimes happens a couple times a match playing
Onslaught, which can be a real pain if your behind and half your team
mates suddenly die.

I'm running the Linux Demo Server and My team mates are running the
Windows Demo client.

Any idea on if it's a server/client interaction?
Any ideas on what I can do to debug the situation?

Paul Berger

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