[ut2004] Unrealed under linux?

Joel Wiramu Pauling aenertia at aenertia.net
Sun Jun 27 04:36:38 EDT 2004

What I don't understand is why Epic don't use linux as there dev
environment. I'm Ex Weta-digital in new zealand. We use exclusively
linux, (except for production monkeys =-). Maya under linux rocks, and I
find it very strange that epic didn't develop unreal ed for linux. 


Does anyone have a link to download the latest unreal ed for windows,
i'm going to try it under winex, and see what happens. (I have original
DVD copy of ut2004, but I have a feeling the editor gets installed only
if you install in windows, there are certainly traces of the editor in
the linux install but no executable...maybe I should have a look on the
dvd again..)

Grrr... wondering if Ryan has any thoughts on this issue.... Ryan?

Kind regards


On Sun, 2004-06-27 at 20:22, rob larkin wrote:
> Gian Paolo Mureddu wrote:
> > Mason Staugler wrote:
> >
> >> Joel Wiramu Pauling wrote:
> >>
> >>> I've googled this a bit, but only found very old references to the
> >>> original unreal ed. Is there a linux version of unrealed, or will it 
> >>> run
> >>> under wineX? If so is there a quick howto anyone can point me at.
> >>
> >>
> >>
> >> There was no Linux version of unrealed as of several months before 
> >> UT2004 came out. I doubt that there will be one any time soon.
> >>
> >> Mason
> >>
> > I don't think they're gonna release it ever... according to some sites 
> > I've read, the program contains too much Windows' specific code to be 
> > reliably ported over to Linux, most likely it should be written from 
> > scratch (which won't happen).
> >
> I remeber reading something like that as well.  But I also remember (I 
> wish I could find it) someone posted a workflow where you could use 
> linux without unrealed.  I think it was pretty a convoluted process, 
> using one tool to extract textures, editing in blender exporting to 
> (dsx? or at least it was d??), and there was a step that involved using 
> wine and ucc.  I just tried using google and couldn't find it.  I don't 
> think I've ever heard of a level that was made in linux though.  
> Possibly that workflow was merely an idea and not something someone had 
> actually done.
> mani

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