[ut2004] Unrealed under linux?

Mans Matulewicz cybermans at xs4all.nl
Sun Jun 27 04:40:23 EDT 2004


I have tried it under winex (3.x) and it didnt work. I started with less
speed then a snail. And it crashed faster then hell. 

But for the record I used an windows installation for it.

with regards,

cyber
On Sun, 2004-06-27 at 10:36, Joel Wiramu Pauling wrote:
> What I don't understand is why Epic don't use linux as there dev
> environment. I'm Ex Weta-digital in new zealand. We use exclusively
> linux, (except for production monkeys =-). Maya under linux rocks, and I
> find it very strange that epic didn't develop unreal ed for linux. 
> 
> Dunno... 
> 
> Does anyone have a link to download the latest unreal ed for windows,
> i'm going to try it under winex, and see what happens. (I have original
> DVD copy of ut2004, but I have a feeling the editor gets installed only
> if you install in windows, there are certainly traces of the editor in
> the linux install but no executable...maybe I should have a look on the
> dvd again..)
> 
> 
> Grrr... wondering if Ryan has any thoughts on this issue.... Ryan?
> 
> Kind regards
> 
> Joel
> 
> On Sun, 2004-06-27 at 20:22, rob larkin wrote:
> > Gian Paolo Mureddu wrote:
> > 
> > > Mason Staugler wrote:
> > >
> > >> Joel Wiramu Pauling wrote:
> > >>
> > >>> I've googled this a bit, but only found very old references to the
> > >>> original unreal ed. Is there a linux version of unrealed, or will it 
> > >>> run
> > >>> under wineX? If so is there a quick howto anyone can point me at.
> > >>
> > >>
> > >>
> > >> There was no Linux version of unrealed as of several months before 
> > >> UT2004 came out. I doubt that there will be one any time soon.
> > >>
> > >> Mason
> > >>
> > > I don't think they're gonna release it ever... according to some sites 
> > > I've read, the program contains too much Windows' specific code to be 
> > > reliably ported over to Linux, most likely it should be written from 
> > > scratch (which won't happen).
> > >
> > I remeber reading something like that as well.  But I also remember (I 
> > wish I could find it) someone posted a workflow where you could use 
> > linux without unrealed.  I think it was pretty a convoluted process, 
> > using one tool to extract textures, editing in blender exporting to 
> > (dsx? or at least it was d??), and there was a step that involved using 
> > wine and ucc.  I just tried using google and couldn't find it.  I don't 
> > think I've ever heard of a level that was made in linux though.  
> > Possibly that workflow was merely an idea and not something someone had 
> > actually done.
> > 
> > mani
> > 
> 




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