[ut2004] Dynamic lighting -- Bug or Feature?
scott at tranzoa.com
Mon Apr 12 00:07:45 EDT 2004
This was touched on before.
I believe it was said it was going to be fixed in the patch.
* Jeff Woods translated into ASCII [Sun, Apr 11, 2004 at 08:59:01PM -0700][<20040411205901.0010d78b.klaatu at fnordco.com>]
> I've noticed that there doesn't seem to be any dynamic lighting in UT2004 the way it existed in UT2003, i.e. the shock rifle secondary fire the rockets, minigun fire, and link secondary don't light up the surfaces around them.
> Is this by design, or is it a bug? Or is it user stupidity?
> I'm using:
> A GeForce 4 4200 (5336 drivers)
> Mobo w/VIA KT266A chipset
> Slackware 9.1
> Kernel 2.4.5
> I've tried adjusting all the settings in every which way, and it's still a no-go.
> In UT2003 it all works with only dynamic lighting checked.
> Not only does the dynamic lighting look cool, it's helpful in spotting enemies firing at you, and in gauging the distance of projectiles, particulary for shock combos (in case you're wondering why I care).
http://quadhome.com/ - Personal webpage
http://tranzoa.net/ - Corporate webpage
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Size: 197 bytes
Desc: Digital signature
More information about the ut2004