[ut2004] Dynamic lighting -- Bug or Feature?

Jeff Woods klaatu at fnordco.com
Mon Apr 12 00:24:46 EDT 2004


Excellent.

This brings me to another question: Where are the web archives for the icculus.org mailing lists?

I know they exist (at least I found and promptly lost the url to the UT2003 archive), but I can't find the archives on the site.

On Sun, 11 Apr 2004 21:07:45 -0700
Scott Robinson <scott at tranzoa.com> wrote:

> This was touched on before.
> 
> I believe it was said it was going to be fixed in the patch.
> 
> Scott.
> 
> * Jeff Woods translated into ASCII [Sun, Apr 11, 2004 at 08:59:01PM -0700][<20040411205901.0010d78b.klaatu at fnordco.com>]
> > I've noticed that there doesn't seem to be any dynamic lighting in UT2004 the way it existed in UT2003, i.e. the shock rifle secondary fire the rockets, minigun fire, and link secondary don't light up the surfaces around them.
> > 
> > Is this by design, or is it a bug? Or is it user stupidity?
> > 
> > I'm using:
> > A GeForce 4 4200 (5336 drivers)
> > Mobo w/VIA KT266A chipset
> > Slackware 9.1
> > Kernel 2.4.5
> > 
> > I've tried adjusting all the settings in every which way, and it's still a no-go.
> > 
> > In UT2003 it all works with only dynamic lighting checked.
> > 
> > Not only does the dynamic lighting look cool, it's helpful in spotting enemies firing at you, and in gauging the distance of projectiles, particulary for shock combos (in case you're wondering why I care).
> 
> -- 
> http://quadhome.com/            - Personal webpage
> http://tranzoa.net/             - Corporate webpage



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