[ut2003io] Editor

Daniel Vogel vogel at epicgames.com
Thu Jan 16 19:06:11 EST 2003


FWIW, this is a multi- month job for someone *extremely* familiar with the
Editor.

-- Daniel, Epic Games Inc.

> -----Original Message-----
> From: David van Hoose [mailto:davidvh at cox.net]
> Sent: Thursday, January 16, 2003 7:03 PM
> To: ut2003 at icculus.org
> Subject: Re: [ut2003io] Editor
>
>
> Ryan C. Gordon wrote:
> >
> >> It isn't that hard. You already know what the system is supposed to
> >> do, and since the system is using SDL (which is ported already) a lot
> >> of the system is pre-done. I guess all that UT has left is a couple
> >> thousand lines of MFC->POSIX translation.
> >
> >
> > The editor doesn't use SDL, and OpenGLDrv (even on Windows) is missing
> > functionality needed for UnrealEd.
> >
> > MFC->POSIX is totally meaningless. POSIX doesn't specify any GUI
> > widgets, which is more or less the important part of MFC.
> >
> > A MFC to (say...) wxWindows rewrite might be more reasonable, but is
> > also non-trivial.
>
> You don't port GUI.. You re-write it. Use Qt designer. It is extremely
> simple and can be used in conjunction with Kdevelop to make pure Qt apps
> that are multi-platform. You can port the GUI independent code using
> POSIX or usvice's non-GUI funcionality which encapsulates POSIX.
>
> -David
>




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