Ryan C. Gordon
ryan at epicgames.com
Thu Jan 16 19:05:42 EST 2003
> Not to mention it might be a little difficult if Epic
> didn't give you the source for UnrealEd and/or your
> contract/whatever doesn't cover it. But I wouldn't
> know the details of that.
I do have the UnrealEd source, and while my contract doesn't
specifically cover it, if it was easy to do the port, I would, but it's
a rewrite more than a port, to be honest.
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