[ut2003io] Editor

Ryan C. Gordon ryan at epicgames.com
Thu Jan 16 19:05:42 EST 2003

> Not to mention it might be a little difficult if Epic
> didn't give you the source for UnrealEd and/or your
> contract/whatever doesn't cover it.  But I wouldn't
> know the details of that.

I do have the UnrealEd source, and while my contract doesn't 
specifically cover it, if it was easy to do the port, I would, but it's 
a rewrite more than a port, to be honest.


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