[ut2003io] Editor
Ryan C. Gordon
ryan at epicgames.com
Thu Jan 16 18:47:12 EST 2003
> It isn't that hard. You already know what the system is supposed to do,
> and since the system is using SDL (which is ported already) a lot of the
> system is pre-done. I guess all that UT has left is a couple thousand
> lines of MFC->POSIX translation.
The editor doesn't use SDL, and OpenGLDrv (even on Windows) is missing
functionality needed for UnrealEd.
MFC->POSIX is totally meaningless. POSIX doesn't specify any GUI
widgets, which is more or less the important part of MFC.
A MFC to (say...) wxWindows rewrite might be more reasonable, but is
also non-trivial.
--ryan.
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