[ut2003io] ut2mod Installation
marnold at ez-net.com
Fri Jan 10 14:27:49 EST 2003
Chunky Kibbles wrote:
> On Fri, Jan 10, 2003 at 10:41:26AM -0600, Matthew Arnold wrote:
>>I've asked this before and I'll ask again. Is there or will there ever be
>>any support for ut2mod files in Linux? UmodPack doesn't support it and I'm
>>guessing that it never will.
> Hmmm. Well, you know, "is anyone doing XXXX?" is a well known way of
> volunteering to do XXXX...
Which I would be thrilled to do if I had anything more than a passing
knowledge of C or Perl. I was hoping there was some kind of official
support that I was just too daft to notice. With the bonus pack sounding
like it could be right around the corner, I'd like a reasonably easy way to
icculus, is this a possibility now or is it on the radar at all?
>>I managed to get the Clone Trooper model to install using the zip file
>>version. Is this going to cause trouble for me the next time I want to use
>>the auto-updater since I edited XPlayers.int? Thankfully, I backed that
>>file up before editing it.
> Possibly. Who knows?
Well, I was figuring that at least icculus would :)
> The guys at http://linuxgaming.net/ seem to like the idea of
> producting setupified versions of mods, currently they have one of
> deathball, and a poll up about it... You might like to have a look.
Thanks for the tip. I'll have to check it out.
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