[ut2003io] [OT] Linux version of Unreal2

Michiel El Muerte Hendriks elmuerte at el-muerte.student.utwente.nl
Mon Apr 21 12:23:54 EDT 2003


On Mon, Apr 21, 2003 at 02:18:58PM +0000, Johan Schuring wrote:
> Cameron,
> 
> I think we must be very lucky that Epic (Mark Rein) said when there is a linux
> server we also make a linux client, otherwise there wasn't a client for ut2k3.
> 
> The windows market is really big, i know some guys who tried to play ut2k3 in linux,
> but their hardware is still windows based, ATI videocards (screen crashes after a
> while), onboard audio (Intel), the drivers for linux aren't on that level of the
> windows drivers, they can't get 5.1 (maybe 6.1)on that onboard audio, only stereo.,
> AGP needs an extra string (unsupported), etc...
> 
> Don't forget they are trying, but likes the click and play based products of
> windows, a reboot costs them less time then editing some files in Linux, they don't
> understand vi, etc....
> 
> They have to wait much longer for getting custom maps, can't get into their password
> protected clan server, what makes them dual booting and stay on windows, delete the
> Linux partitions after a while, they don't use it.
> 
> Those things keeps them away from playing game(s) in Linux.
> 
> 
> These are some experiences what i've seen, nothing more.

Nice story, make you wonder why people ever switched to Windows in the
first place. It's not like it was the best thing around at that moment.

-- 
Michiel "El Muerte" Hendriks            elmuerte at drunksnipers.com
TDS - Internet Services                 http://www.drunksnipers.com
the Unreal Admin page                   http://www.unrealadmin.org



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