[ut2003io] Differences between Linux and Windows UT2003 port

Daniel Vogel vogel at epicgames.com
Mon Oct 14 14:56:42 EDT 2002

> 2. The Linux (and I believe Windows) OpenGL renders don't display the
> nice character shadows as the Direct3D Windows port. Not that I'm
> overtly complaining, but was a technical reason for this? If the OpenGL

Because render to texture blows with OpenGL.

-- Daniel, Epic Games Inc.

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