[ut2003io] Differences between Linux and Windows UT2003 port
Jens-Tarek Eisheh
eisheh at phc.uni-kiel.de
Mon Oct 14 12:57:47 EDT 2002
Am Montag, 14. Oktober 2002 00:44 schrieb Joseph Tan:
> 2. The Linux (and I believe Windows) OpenGL renders don't display the
> nice character shadows as the Direct3D Windows port. Not that I'm
> overtly complaining, but was a technical reason for this?
might be, that this api doesn't support some functions.
or
thath the used xservers/drivers do not support this
(or maybe both)
> If the OpenGL
> renderer is still in development, would we see it coming in in a future
> update?
THIS would be a nice reason to send a barrel of good beer over the atlantic...
:)
regards
Jens
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Dipl. Chem. Jens-Tarek Eisheh
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24103 Kiel
mail: eisheh at phc.uni-kiel.de
Tel.: 0431-880 1469
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