[ut2003io] Linux client and passworded servers: possible workaround
Ryan C. Gordon
ryan at epicgames.com
Mon Dec 30 11:37:15 EST 2002
> Holy crap! It worked! I used this on my Linux client to connect to my
> Win2k test server on my LAN... Sadly my Linux server hung overnight, so I
> need to get to it and reboot it before I can test Linux client to Linux
> server... Should happen sometime today, but this still is encouraging!
The workaround was only obvious if you had the ut2003 source in front of
you. :)
It appears that setting up the client to "travel" to a new server while
it's already trying to travel to one causes problems for the Linux
client. I have no idea why yet, but it does.
Basically, what's happening is the server sends back a "NEEDPW"
notification, we pop up a dialog, and immediately try to travel to the
same server with "?password=xxxxxx" appended to the end of it. Using the
console directly skips this extra travel attempt. If you have the
password in your .ini file, it will skip the dialog, but still trigger a
second travel attempt (The .ini file password isn't used until the
client receives a "NEEDPW" in ut2003, so this still triggers a second
travel attempt).
> Is the MacOS X version out??? Please, please tell me it is! I've got two
> Mac users in my clan who've been dying for this game!! Thanks!!
Not yet, but it's close.
--ryan.
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