Quake 3 Raytracing Patch
stephan.reiter at gmail.com
Thu Mar 6 16:16:27 EST 2008
I've fetched the latest revision of ioquake3 (1270) and embedded the
raytracer. You can download a patch here:
Please note the following:
1. Before compiling the engine go to code/renderer/rapido and compile the
raytracing library first. Maybe someone can modify the ioquake3-makefile to
take care of this automatically.
2. This has been tested only on a Ubuntu 64-bit system. There will most
certainly be bugs on other platforms (I didn't come around to testing this
on my Mac as I wanted it to get out asap), if you manage to compile it, that
3. The raytracing library 'Rapido' is still incomplete. I've also removed
some features that aren't required for this project.
4. You'll notice that several other things are still missing, e.g. lightmap
support or some entity shading related things ...
I hope I didn't forget any files when building the patch. In case you're
experiencing problems compiling the code, please send me a message.
Some screenshot goodness:
Looking forward to hearing from the brave that try this, :-)
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