[quake3] Rendering System.. Was Re: How far can SGI MIPS, Sun SPARC, and LinuxPPC go?

Zachary Slater zakk at timedoctor.org
Thu Apr 10 18:38:06 EDT 2008


Chris Bunting wrote:
> Hello,
> 
> The talks about a plugin rendering system is the main reason why I've 
> mentioned a C++ port. 

No. Would you like to keep bringing it up?


> If you are really familier with the Q3 codebase, it takes maybe 60 
> minutes to rip out all of the bot/ai code. 

No.

> It's takes less than 30 
> minutes to remove the small bits of network code. Network code is 
> easlily replaced with Rakknet or OpenTNL (GarageGames). 

No.
-- 
- Zachary J. Slater
zakk at timedoctor.org
zacharyslater at gmail.com



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