[quake3] Rendering System.. Was Re: How far can SGI MIPS, Sun SPARC, and LinuxPPC go?
Zachary Slater
zakk at timedoctor.org
Thu Apr 10 18:38:06 EDT 2008
Chris Bunting wrote:
> Hello,
>
> The talks about a plugin rendering system is the main reason why I've
> mentioned a C++ port.
No. Would you like to keep bringing it up?
> If you are really familier with the Q3 codebase, it takes maybe 60
> minutes to rip out all of the bot/ai code.
No.
> It's takes less than 30
> minutes to remove the small bits of network code. Network code is
> easlily replaced with Rakknet or OpenTNL (GarageGames).
No.
--
- Zachary J. Slater
zakk at timedoctor.org
zacharyslater at gmail.com
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